Image processing program, server device, image processing system, and image processing method
An image processing and program technology, applied in the field of image processing programs, can solve the problem of heavy game image processing load and other problems
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no. 1 approach
[0059] figure 1 It is a block diagram showing an example of the configuration of the video game processing system (image processing system) 100 in one embodiment of the present invention. like figure 1 As shown, the video game processing system 100 includes a video game processing server device 10, and client devices 20, 201 to 20N (N is an arbitrary integer) used by a plurality of users (players) playing video games, respectively. In addition, the configuration of the video game system 100 is not limited thereto, and it may be a configuration in which multiple players use a single client device, or a configuration including a plurality of server devices.
[0060] The video game processing server device 10 and a plurality of client devices 20 , 201 to 20N are respectively connected to a communication network 30 such as the Internet.
[0061] The video game processing system 100 has various functions for executing a video game in which player objects operated by users of the ...
no. 2 approach
[0091] Image 6 It is a block diagram showing the configuration of a video game processing server device 10B (server device 10B) as an example of the video game processing server device 10 . In this embodiment, the server device 10B includes at least a player object control unit 11 , a group setting unit 12 , a shared camera control unit 13B, an individual camera control unit 14 , and an image generation unit 15 .
[0092] Based on the positions of the player objects 50 belonging to a group, the shared camera control unit 13B calculates an area including all of these player objects 50 . In addition, the shared camera control unit 13B determines the position of the shared virtual camera 60 so that the center of the area is regarded as a gaze point and the area is included in the imaging range of the shared virtual camera 60 . For example, using Figure 7 , 8 Be explained.
[0093] Figure 7 It is an explanatory diagram explaining the position determination processing of th...
no. 3 approach
[0105] Figure 11 It is a block diagram showing the configuration of a video game processing server device 10C (server device 10C) as an example of the video game processing server device 10 . In the present embodiment, the server device 10C includes at least a player object control unit 11 , a group setting unit 12C, a shared camera control unit 13B, an individual camera control unit 14 , and an image generation unit 15 .
[0106] The group setting unit 12C cancels the setting of the group when the area 70 calculated by the shared camera control unit 13B is larger than a predetermined size. In addition, the common camera control unit 13B of the present embodiment is the same as the common virtual camera control unit 13B of the second embodiment.
[0107] In this embodiment, like the second embodiment, like Figure 7 As shown, the area 70 is calculated, and the position of the common virtual camera 60 is determined so that the area 70 is included in the imaging range Q. Thi...
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