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A resolution control for application transparency based on instruction stream interception

An operation instruction and user technology, applied in 3D image processing, processor architecture/configuration, instruments, etc., can solve problems such as adding additional delays

Active Publication Date: 2020-03-03
GOOGLE LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Augmented reality is even more of a challenge, as the extra processing of the real world adds extra latency to the overall process

Method used

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  • A resolution control for application transparency based on instruction stream interception
  • A resolution control for application transparency based on instruction stream interception
  • A resolution control for application transparency based on instruction stream interception

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Embodiment Construction

[0042] Embodiments of the present invention provide a method and system for a graphics system to apply automatic power saving techniques while running a video game or similar real-time graphics application, which will keep the user experience above a defined minimum level. The acceptable limit value of user experience is defined as the playability index. Since the power consumption is well managed, the playability index can also be guaranteed.

[0043] The invention mainly relates to graphics applications and video games with the most demanding real-time requirements, but can also be applied to other real-time programs. When it comes to power consumption management, the Playability Index warning can help gamers keep their experience within a tolerable range. Figure 1 depicts It describes that in the process of power saving management, the change of user experience changes from the "optimal" high value end, through "reasonable", to "tolerable", that is, the lowest acceptable ...

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Abstract

Provides a method for the graphics system to control image resolution at runtime. When in use, the instruction stream and shaders of the running program will be intercepted and analyzed in real time. When a resolution change event is requested that needs to be generated on-the-fly, the change is accomplished by modification of shader assembly code or graphics library instructions.

Description

[0001] Cross references to related patent applications [0002] This application claims priority to the following: U.S. Provisional Patent Application No. 61 / 609268, filed March 10, 2012, entitled "Dynamic Resolution Rendering by Way of Command Stream Interception" )", and the No. 61 / 747630 U.S. provisional patent application submitted on December 31, 2012, its invention title is "Playability-Aware Power Conservation Management of Graphics System (based on the graphics system energy-saving management of playback performance awareness)". This application is a continuation-in-part (CIP) of U.S. Patent Application No. 12 / 229,215, filed August 20, 2008, entitled "Multimode Parallel Graphics Rendering Systems and Methods Supporting Task-Object Division" Multi-mode Parallel Graphics Rendering System and Method for Task Object Segmentation) ", the No. 13 / 437869 U.S. patent application submitted on April 2, 2012, entitled "Virtualization Method of Vertical-Synchronization in Graphics Sy...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T1/20G06T15/00
CPCG06T1/20G06T15/005G06T2210/36
Inventor 尤因·烁杉
Owner GOOGLE LLC
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