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Application-transparent resolution control by way of command stream interception

A user and command technology, applied in 3D image processing, processor architecture/configuration, instruments, etc., can solve problems such as adding additional delays

Active Publication Date: 2016-06-29
GOOGLE LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Augmented reality is even more of a challenge, as the extra processing of the real world adds extra latency to the overall process

Method used

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  • Application-transparent resolution control by way of command stream interception
  • Application-transparent resolution control by way of command stream interception
  • Application-transparent resolution control by way of command stream interception

Examples

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Embodiment Construction

[0042] Embodiments of the present invention provide a method and system for a graphics system to apply automatic power saving techniques while running a video game or similar real-time graphics application, which will keep the user experience above a defined minimum level. The acceptable limit value of user experience is defined as the playability index. Since the power consumption is well managed, the playability index can also be guaranteed.

[0043] The invention mainly relates to graphics applications and video games with the most demanding real-time requirements, but can also be applied to other real-time programs. When it comes to power consumption management, the Playability Index warning can help gamers keep their experience within a tolerable range. figure 1 It describes that in the process of power saving management, the change of user experience changes from the "optimal" high value end, through "reasonable", to "tolerable", that is, the lowest acceptable experienc...

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PUM

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Abstract

A method for controlling image resolution in graphics systems at runtime is provided. In use, the stream of commands and Shaders of the running application is intercepted and analyzed at run time. In the event that an on-the-fly change of resolution is required, the change is made by modification of the Shader assembly code or of the graphics library commands.

Description

[0001] Cross references to related patent applications [0002] This application claims priority to U.S. Provisional Patent Application No. 61 / 609268, filed March 10, 2012, entitled "Dynamic Resolution Rendering by Way of Command Stream Interception" and filed in 2012 US Provisional Patent Application No. 61 / 747630 filed on December 31, the title of the invention is "Playability-Aware Power Conservation Management of Graphics System (based on the energy-saving management of graphics system based on playback performance awareness)". This application is a continuation-in-part (CIP) of the following U.S. patent application: U.S. Patent Application No. 12 / 229,215, filed August 20, 2008, entitled "Multimode Parallel Graphics Rendering Systems and Methods Supporting Task-Object Division Rendering Systems and Methods), U.S. Patent Application No. 13 / 437,869, filed April 2, 2012, entitled "Virtualization Method of Vertical-Synchronization in Graphics Systems (Virtualization Method of Ve...

Claims

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Application Information

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IPC IPC(8): G06T1/20G06T15/00
CPCG06T1/20G06T15/005G06T2210/36
Inventor 尤因·烁杉
Owner GOOGLE LLC
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