Method and device for operating video games by bearing gesture touch
A video game and gesture technology, which is applied in the direction of digital data processing, input/output process of data processing, instruments, etc., can solve problems such as reducing game experience and increasing game intensity.
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Embodiment 1
[0177] Embodiment 1 provides a device for using azimuth gestures to touch and operate a certain VR helmet game.
[0178] Such as figure 1 As shown, the device includes a game terminal 10 and a touch terminal 20; the game terminal 10 is set as a VR helmet, and the touch terminal 20 is set as a smart ring.
[0179] The smart ring 20 is provided with a touch screen 40; the touch screen 40 is used to detect orientation gestures; the touch screen 40 adopts a capacitive touch screen.
[0180] The VR helmet 10 communicates wirelessly with the smart ring 20 through Bluetooth 4.0.
[0181] The smart ring 20 is installed with an application program 50, and the application program 50 includes a data acquisition module 100 and a data transmission module 200;
[0182] Further, the data acquisition module 100 is configured to detect in real time the touch data generated by the touch operation of the user's finger on the touch screen 40 of the smart ring 20;
[0183] The data sending module...
Embodiment 2
[0191] Embodiment 2 provides the process of using azimuth gestures to touch and operate a certain VR helmet game in Embodiment 1.
[0192] Such as figure 2 As shown, the azimuth gesture operation flow includes steps:
[0193] S01: The azimuth gesture operation state is turned on;
[0194] S02: Establish a Bluetooth 4.0 wireless communication connection between the smart ring 20 and the VR helmet 10;
[0195] S03: The data acquisition module 100 detects in real time the touch data generated by the touch operation of the user's finger on the touch screen 40 of the smart ring 20;
[0196] S04: The data sending module 200 sends the touch data detected by the data acquiring module 100 to the data receiving module 300 in real time via Bluetooth 4.0;
[0197] S05: The data receiving module 300 receives the touch data sent by the data sending module 200 through Bluetooth 4.0 in real time;
[0198] S06: The gesture parsing module 400 parses the touch data into corresponding azimut...
Embodiment 3
[0202] Embodiment 3 provides an example of using the azimuth gesture operation process in Embodiment 2 to touch control the movement direction of the controlled player in a VR helmet football game.
[0203] The controlled player is defined as the player being controlled by the orientation gesture drawn by the user.
[0204] Such as Figure 8 As shown, according to the azimuth gesture operation flow and the movement direction control rules, the specific operation procedures of this embodiment include:
[0205] S11: The user's finger slides on the touch screen 40 of the smart ring 20 to the upper left and then long presses the gesture A1 to control the controlled player to move to the upper left of the display screen 30 of the VR helmet 10;
[0206] S12: The user's finger slides upwards on the touch screen 40 of the smart ring 20 and then long presses the gesture A2 to control the controlled player to move above the display screen 30 of the VR helmet 10;
[0207] S13: The user...
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