Method and device for preventing dizziness of user in virtual reality application

A virtual reality and user technology, applied in the field of virtual reality, can solve the problems of sensory conflict, dizziness, etc., and achieve the effect of low cost, wide application range, and avoiding virtual reality motion sickness.

Inactive Publication Date: 2017-03-15
SHENZHEN SPARKVR VIRTUAL REALITY TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Virtual reality applications have a strong sense of immersion. In most virtual reality games, users can control their characters to move freely, and the movement of the characters will bring about the movement of the camera. When the camera moves, the relative position of the virtual reality content will also change. , the user perceives that the body is moving, while the vestibular system perceives the body to be in a static state, which leads to sensory conflict dizziness; when the user manipulates the character he plays to move freely, the follow-up and displacement of the camera are generally accompanied by dizziness

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  • Method and device for preventing dizziness of user in virtual reality application
  • Method and device for preventing dizziness of user in virtual reality application
  • Method and device for preventing dizziness of user in virtual reality application

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Embodiment Construction

[0030] The present invention provides a method and device for avoiding user dizziness in virtual reality applications, which are applied in the field of virtual reality technology. The method of the present invention for avoiding user dizziness in virtual reality applications includes: setting the lens and user-controlled objects in virtual reality applications The standard distance and position of the character; the character controlled by the user in the virtual reality application is controlled to move within the range of the standard distance and position; the present invention makes the follow-up movement of the lens occur in an instant, and the user cannot perceive the effects brought by the virtual reality content. The sense of displacement, cognition and perception will not conflict at all, so it can completely avoid the generation of motion sickness in virtual reality. The conditions for using the lens teleportation of the present invention include but not limited to di...

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Abstract

The invention discloses a method and device for preventing the dizziness of a user in virtual reality application. The method comprises the following steps: setting a standard distance from a lens to a role controlled by the user in the virtual reality application as well as the position of the lens; and controlling the role controlled by the user in the virtual reality application to move in the ranges of the standard distance and the position. According to the method, the following movement of the lens occurs instantly, the user cannot sense a displacement feel caused by virtual reality contents, and the cognition and the perception can not conflict at all, so that the virtual reality motion sickness can be completely avoided; the use conditions of the instant movement of the lens include, but not limited to, the distance and the position, are wide in application range, do not need to be supported by any additional hardware equipment and only need to be realized from a software view, so that the realization cost is low; and the user only needs to normally use virtual reality equipment without additional use conditions, such as the space range and specific hardware equipment.

Description

technical field [0001] The invention relates to the technical field of virtual reality, in particular to a method and a device for avoiding dizziness of a user in a virtual reality application. Background technique [0002] For most virtual reality users, the current problem with virtual reality experience is the feeling of dizziness that accompanies the experience. The scientific name of this kind of dizziness is virtual reality motion sickness, which is similar to general motion sickness such as motion sickness and seasickness. Virtual reality motion sickness is a normal reaction of the human body for self-protection. [0003] The occurrence of motion sickness is directly related to the vestibular system of a person. The vestibular system is mainly responsible for the sense of balance in the human body and is extremely sensitive to acceleration. Adverse stimulation to the vestibular system, such as frequent and irregular acceleration changes, can easily cause motion sickn...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCG06F3/011G06F3/013G06F2203/011
Inventor 孙晖
Owner SHENZHEN SPARKVR VIRTUAL REALITY TECH CO LTD
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