Method and system of implementing 3D effect display in 2D game

A 3D effect and game technology, applied in the field of game rendering, can solve problems such as difficult game character height change scaling, occlusion, 2D games cannot realize the 3D effect display of game characters, weaken the player's sense of substitution and game experience, etc.

Active Publication Date: 2017-04-26
BEIJING LOCOJOY TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in the current 2D games, the action animation of the game characters is generally realized by playing sequence frame animation (each frame of the sequence frame animation can be regarded as obtained by continuously taking pictures of the action of the game character through the virtual camera), due to 2D The game character in the game only has x-axis (that is, left and right, usually used to show that the game character moves left or right in the same plane) and y-axis (that is, up and down, usually used to show that the game character moves up or down in the same plane) It is difficult to display the height changes of game characters and the effects of zooming and occlusion between game characters and between game characters and game scenes due to height changes like 3D games.
[0004] Due to the above defects, 2D games cannot realize the 3D effect display of game characters, which seriously affects the fidelity of game animation effect display, and greatly weakens the player's sense of substitution and game experience.

Method used

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  • Method and system of implementing 3D effect display in 2D game
  • Method and system of implementing 3D effect display in 2D game

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Embodiment Construction

[0052] In order to make the purpose, technical solutions and beneficial effects of the embodiments of the present invention more clear, the technical solutions in the embodiments of the present invention are clearly and completely described below in conjunction with the accompanying drawings. However, it should be understood that the embodiments described here are only used to illustrate and explain the present invention, not to limit the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts fall within the protection scope of the present invention.

[0053] Embodiment 1 of the present invention provides a method for realizing 3D effect display in 2D games, such as figure 1 As shown, the method includes:

[0054] Step 101, setting a virtual camera obliquely above the game character and the game scene where it is located; where the horizontal height coordinates of the reference ...

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Abstract

The invention provides a method and system of implementing 3D effect display in a 2D game. The method of implementing 3D effect display in a 2D game includes the steps: setting a virtual camera at the inclined top of a game role and a game scene where the game role is, wherein the level of the ground, represented in the virtual camera, the game role and the game scene can be changeable; finding a view for the game role and the game scene where the game role is through the virtual camera; according to the above content, determining the parts to draw, for the game role and the game scenes, the draw areas of the parts to draw in a game device display unit, and the corresponding image resource; loading the image resource, and successively drawing the game scene and the game role in the corresponding draw area; and when each level changes, redetermining the above content. The invention also provides a system of implementing 3D effect display in a 2D game. The method and system of implementing 3D effect display in a 2D game can overcome the defect that 3D effect is difficult to display in a 2D game, thus greatly improving the life-like degree displayed by game animation effect and increasing the sense of substitution and game experience of a player.

Description

technical field [0001] The invention relates to the technical field of game rendering, in particular to a method and system for realizing 3D effect display in 2D games. Background technique [0002] With the popularity of computers and smart mobile devices, video games have become an important form of entertainment for people, especially teenagers. In the past two years, the hardware configuration of smart mobile devices has become closer to that of traditional PC devices. Because of their portability and other advantages, mobile games using them as running devices have led another revolution and explosion of electronic games. Among them, 2D games have become the first batch of games that have been successfully ported to smart mobile devices due to their simple interaction and ease of operation. [0003] In order to improve the playability of the game and the player's experience, game developers will require the game to be able to play animations of game characters walking,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/525A63F13/55A63F13/822
CPCA63F13/52A63F13/525A63F13/55A63F13/822A63F2300/66
Inventor 郝毅智郑盛贵
Owner BEIJING LOCOJOY TECH
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