Cursor anti-shake method and device, storage medium and head-mounted display equipment

A display device and storage medium technology, applied in the field of virtual reality, can solve problems such as player fatigue, HMD prone to jitter, occupation, etc.

Inactive Publication Date: 2018-01-09
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, long-term use of the head-mounted display device will bring fatigue and discomfort to the player, making the HMD prone to jitter, causing the cursor to jitter. Over time, it may cause eye discomfort to the player. In addition, the jitter of the cursor also makes the player Unable to accurately locate the target area using the cursor
The existing technology solves the problem of cursor jitter by expanding the response area for interacting with the cursor, but if the area is designed too large, it will take up too much screen space. In addition, expanding the response area will also cause the player to operate unsmoothly. question

Method used

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  • Cursor anti-shake method and device, storage medium and head-mounted display equipment
  • Cursor anti-shake method and device, storage medium and head-mounted display equipment
  • Cursor anti-shake method and device, storage medium and head-mounted display equipment

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Embodiment Construction

[0035] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0036] see figure 1 , is a schematic flowchart of an embodiment of the cursor stabilization method provided by the present invention, and the method specifically includes the following steps:

[0037] S101. Obtain a theoretical displacement of the cursor displayed on the display interface of the head-mounted display device within the detection period in response to the movement of the head-mounted display device according to a preset detection cycle;

[0038] S102...

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Abstract

The invention discloses a cursor anti-shake method. The method includes: acquiring theoretical displacement of a cursor displayed in a display interface of head-mounted display equipment in a detection period and generated by responding to movement of the head-mounted display equipment according to the preset detection period; judging whether an absolute value of the theoretical displacement is less than a first preset distance or not; if yes, updating display position of the cursor in the display interface according to the theoretical displacement; if not, maintaining the display position ofthe cursor in the display interface unchanged. Correspondingly, the invention further provides a cursor anti-shake device, a storage medium and the head-mounted display equipment. By adopting the embodiments of the invention, shaking of the cursor due to shaking of the head-mounted display equipment can be prevented.

Description

technical field [0001] The invention relates to the field of virtual reality technology, in particular to a cursor anti-shake method, device, storage medium and head-mounted display device. Background technique [0002] In VR (virtual reality, virtual reality) applications involving the use of HMD (Head Mount Display), the display content of the HMD is often changed through the displacement and rotation of the HMD in the real scene, so as to instantly respond to the player's Some actions render corresponding virtual scenes to the player. The HMD is equivalent to an interaction carrier between the player and the virtual space: the player moves forward, driving the HMD to move forward, and the HMD immediately presents to the player what the player sees when walking forward in the virtual scene; the player drives the HMD to turn left, and the HMD then Show the player what the player would see if they turned left in the virtual world. [0003] In practical application, the pla...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01G06F3/033
Inventor 徐子昭
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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