Cloud classroom name calling system based on VR virtual reality technology

A virtual reality technology and classroom technology, applied in the field of virtual teaching, can solve the problems of difficult replacement of VR courseware, low utilization rate of VR classrooms, immature teaching methods, etc., and achieve the effect of improving class efficiency and saving class time.

CN108171815AInactive Publication Date: 2018-06-15天立泰科技股份有限公司
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Publication Date
2018-06-15
Estimated Expiration
Not applicable · inactive patent

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Abstract

The invention provides a cloud classroom name calling system based on a VR virtual reality technology. The cloud classroom name calling system comprises student ends, a teacher end and a server. The student end comprises a student login module for student login into the corresponding student end, an online information acquisition module for acquiring related information of the student end, and aninformation sending module for transmitting the student end related information acquired by the online information acquisition module and the student login information to the teacher end. The teacherend comprises an information receiving module for receiving the related information transmitted by the student end, and a verification module for verifying whether the information transmitted by the student end is consistent with the set student information. The server comprises an information publishing module for displaying and querying the information of a student corresponding to the student end and a determining module for determining the use cases of the student end. During the teaching process, the system makes name calling easy and convenient, saves the teaching time and improves the teaching efficiency.
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Description

technical field

[0001] The invention relates to the technical field of virtual teaching, in particular to a cloud classroom roll call system based on VR virtual reality technology. Background technique

[0002] The combined application of virtual reality (Virtual Reality, referred to as VR) technology and education is a direction of current educational development. The mainstream method is to use multiple VR all-in-one machines for teaching, and cooperate with PCs for teaching management to form a virtual reality classroom and realize virtual reality. Reality lectures.

[0003] However, the method used in the teaching process is that the teacher counts the number of people before class, records the information of each student in the PC, and manually selects the status of being late, leaving early, absenteeism, and asking for leave under each student's name, and the information that the administrator can record Less and time consuming.

[0004] Therefore, the conventional r...

Examples

Embodiment Construction

[0014] Embodiments of the present invention are described below through specific examples, and those skilled in the art can easily understand other advantages and effects of the present invention from the content disclosed in this specification. The present invention can also be implemented or applied through other different specific implementation modes, and various modifications or changes can be made to the details in this specification based on different viewpoints and applications without departing from the spirit of the present invention. It should be noted that, in the case of no conflict, the following embodiments and features in the embodiments can be combined with each other.

[0015] It should be noted that the diagrams provided in the following embodiments are only schematically illustrating the basic ideas of the present invention, and only the components related to the present invention are shown in the diagrams rather than the number, shape and shape of the compo...