1. Name of the product in this design: Immersive
graphical user interface for charging and discharging electronic devices. 2. Intended use of this design: for use in an electronic device. 3. The key design features of this product are its
graphical user interface content. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. Design 1 is designated as the basic design. 6. Purpose of the
graphical user interface: The graphical
user interface of this design is used for charging and discharging interaction in products such as automobiles. In designs 1 and 2, the interface shown in the main view is the immersive interface when the user plugs the charging gun into the car. While charging, the user can click the karaoke button on the in-vehicle
multimedia system to switch the interface to the karaoke interface shown in Figure 1. When fully charged, the interface changes to the interface shown in Figure 2. In Design 3, the interface shown in the main view is the immersive interface when the user plugs in the charging gun to charge the car. While charging, the user can click the karaoke button on the in-vehicle
multimedia system to switch the interface to the karaoke interface shown in the changing
state diagram 1. If the user re-plugs in the charging gun, the interface changes as shown in the changing
state diagram 2. In Design 4, the interface shown in the main view is the immersive interface when the user plugs in the charging gun to charge the car. When charging, the user can click the karaoke button on the in-vehicle
multimedia system to switch the interface to the karaoke interface shown in the change
state diagram 1. If the user re-plugs in the charging gun and the charging gun malfunctions, the interface changes as shown in the change state diagram 2. In Design 5, the interface shown in the main view is the immersive interface when the user plugs the charging gun into the car. While charging, the user can click the karaoke button on the in-vehicle
multimedia system to switch the interface to the karaoke interface shown in the changing state diagram 1. If the charging fails, the interface will change to the state shown in the changing state diagram 2. In designs 6 and 7, the interface shown in the main view is the immersive interface when the user plugs in
electrical equipment to
discharge in the car. When discharging, the user can click the karaoke button on the in-vehicle
multimedia system to switch the interface to the karaoke interface shown in the changing state diagram 1. When the power is discharged to the user-set value, the interface changes to the interface shown in the changing state diagram 2. In Design 8, the interface shown in the main view is the immersive interface when the user plugs in the
electrical equipment to
discharge in the car. When discharging, the user can click the karaoke button on the in-vehicle
multimedia system to switch the interface to the karaoke interface shown in the change state diagram 1. If the user plugs in the charging gun, the interface changes as shown in the change state diagram 2. In Design 9, the interface shown in the main view is the immersive interface when the user plugs in
electrical equipment to
discharge in the car. During discharge, the user can click the karaoke button on the in-vehicle multimedia system to switch the interface to the karaoke interface shown in the change state diagram 1. If the discharge is abnormal, the interface changes as shown in the change state diagram 2. 7. Other situations requiring explanation: Other explanation: Designs 2 and 7 for which protection is sought include color. The "X" in the interface is a character.