Method for binding interaction constraint of human body mapping posture body and virtual rotating body

A technology of rotating body and posture, applied in the field of virtual reality, can solve problems such as complex, difficult to realize, and low precision, and achieve the effect of good stability, easy realization, and high interaction precision

Inactive Publication Date: 2018-09-14
GUANGDONG UNIV OF TECH
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  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

However, this solution is more complicated and difficult to implement, and the accuracy in the actual interaction process is not high

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  • Method for binding interaction constraint of human body mapping posture body and virtual rotating body
  • Method for binding interaction constraint of human body mapping posture body and virtual rotating body

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Embodiment Construction

[0023] In order to make the purpose, features and advantages of the present invention more obvious and understandable, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the following The described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0024] The technical solutions of the present invention will be further described below in conjunction with the accompanying drawings and through specific implementation methods.

[0025] see figure 1 and figure 2 As shown, this embodiment provides a binding interaction constraint method of a human body mapping posture body and a virtu...

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Abstract

The invention discloses a method for the binding interaction constraint of a human body mapping posture body and a virtual rotating body. The method includes the following steps of S1, establishing avirtual reality world with a quaternion structure as the four-dimensional space; S2, establishing the human body mapping posture body of a real human body in a virtual environment; S3, representing the rotating axis of the virtual rotating body through a three-dimensional vector, and representing the rotating angle of the virtual rotating body through an angle vector; S4, setting the rotating axisas the A point and the hand as the B point, and setting the virtual rotating body to be kept on the straight line from A to B; S5, judging whether the hand keeps holding the virtual rotating body ornot, and if yes, always making the virtual rotating body move in the direction of the AB straight line to form the binding interaction constraint. Thus, the binding interaction constraint method is easy to implement, high in interaction precision, high in stability and higher in experience feeling in a virtual scene, more conforms to the virtual environment immersion characteristic, and solves thebinding interaction constraint problem of the human body mapping posture body and the virtual rotating body.

Description

technical field [0001] The present invention relates to the field of virtual reality technology, in particular to a binding interaction constraint method of a human body mapping posture body and a virtual rotating body. Background technique [0002] VR (Virtual Reality, Virtual Reality) is a computer system that can create and experience virtual worlds. It provides users with an immersive experience through multi-channel interactions such as hearing, vision, touch, and smell. For more than 30 years, since VR systems often need to be supported by expensive equipment, the pace of VR development has been slow. With the acquisition of Oculus by Facebook in 2014, and the launch of consumer-grade VR devices such as Oculus and HTC Vive in 2016, the VR market It began to explode, and 2016 became the first year of virtual reality. However, these consumer-level VR products are limited to single-person helmet-mounted virtual reality systems, and their interaction methods basically rel...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCG06F3/011
Inventor 何汉武杨贤张硕吴悦明
Owner GUANGDONG UNIV OF TECH
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