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Streaming media living broadcast method and device as well as computer equipment and storage medium

A storage medium and streaming media technology, which is applied in the field of communication and live broadcast, can solve the problems of high cost of live broadcast, hindering the application of battery-powered wearable devices, and failing to meet the transmission bandwidth requirements of large data volumes.

Active Publication Date: 2018-11-30
BEIJING DAJIA INTERNET INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In related technologies, only Wi-Fi / 4G, classic Bluetooth and low-power Bluetooth are used for wireless network communication between peripherals and iOS, and all peripherals on the market currently implement functions such as live broadcast / monitoring based on Wi-Fi / 4G Communication with iOS App network, communication with iOS App network through Wi-Fi / 4G will consume a lot of energy of battery-powered wearable devices, and because wearable devices are mainly powered by batteries, their reserve power is low, which hinders battery-powered wearables. The application of such devices in network communication, and because conventional low-power Bluetooth is mainly used for signaling control and status update messages, and its bandwidth is limited to 6KB / s, it cannot meet the requirements of large data transmission. bandwidth requirements
As a result, the main functions of conventional MFI-certified Bluetooth devices such as printers and data cameras are often limited to the transmission of data such as documents and photos, and cannot perform real-time live broadcast of video and audio.
In addition, conventional wearable devices need complex network configurations to communicate with iOS, resulting in high cost for wearable devices to broadcast live through the integrated 4G module

Method used

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  • Streaming media living broadcast method and device as well as computer equipment and storage medium
  • Streaming media living broadcast method and device as well as computer equipment and storage medium
  • Streaming media living broadcast method and device as well as computer equipment and storage medium

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Embodiment Construction

[0099] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary examples do not represent all implementations consistent with the present invention. Rather, they are merely examples of apparatuses and methods consistent with aspects of the invention as recited in the appended claims.

[0100] figure 1 It is a flow chart of a wearable device-based live streaming method shown according to an exemplary embodiment, as shown in figure 1 As shown, the live streaming method based on the wearable device is used in the wearable device terminal, including the following steps.

[0101] In step S100, establish a bluetooth communication link with the playback terminal;

[0102] In step ...

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PUM

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Abstract

The invention relates to a streaming media living broadcast method based on a wearable device, comprising the following steps: establishing a Bluetooth communication link with a player terminal; obtaining streaming media data acquired in real time; and sending play data containing the streaming media data in real time by virtue of the Bluetooth communication link, so that the player terminal can conveniently push and / or play the streaming media data according to the play data. The method provided by the invention can play a streaming media acquired by the wearable device in real time on the player terminal by virtue of the established Bluetooth communication link when the wearable device do not have a streaming media playing function, and then the player terminal realizes network living broadcast on other connected player terminals by virtue of network connections, so that energy consumption that the player terminal directly acquires the streaming media is reduced, cost for acquiring the streaming media data by the player terminal is reduced, and an anchor also can conveniently a play interface on the player terminal.

Description

technical field [0001] The present disclosure relates to the technical fields of communication and live broadcast, and in particular, the present invention relates to a method, device, computer equipment and storage medium of a streaming media live broadcast method. Background technique [0002] In related technologies, only Wi-Fi / 4G, classic Bluetooth and low-power Bluetooth are used for wireless network communication between peripherals and iOS, and all peripherals on the market currently implement functions such as live broadcast / monitoring based on Wi-Fi / 4G Communication with iOS App network, communication with iOS App network through Wi-Fi / 4G will consume a lot of energy of battery-powered wearable devices, and because wearable devices are mainly powered by batteries, their reserve power is low, which hinders battery-powered wearables. The application of such devices in network communication, and because conventional low-power Bluetooth is mainly used for signaling cont...

Claims

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Application Information

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IPC IPC(8): H04N21/4363H04N21/44H04N21/475H04N21/4788H04N21/643H04W4/80H04W76/10
CPCH04N21/43637H04N21/44008H04N21/4753H04N21/4788H04N21/643H04W4/80H04W76/10Y02D30/70
Inventor 吴志群
Owner BEIJING DAJIA INTERNET INFORMATION TECH CO LTD