A method for recording and replaying network game

A network game and video recording technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of large video file size, unfavorable reflection on game decision-making, large computing resources, etc., and achieve the effect of small storage space

Inactive Publication Date: 2019-01-04
宏诚盛世(天津)网络科技有限公司
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  • Summary
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the volume of video files obtained by this technology is relatively large, which requires a large amount of computing resources. It is not convenient for sharing and dissemination. At the same time, it is not convenient for observing the game process from multiple angles. It is not conducive to reflecting on game decisions and improving the player's game level.

Method used

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  • A method for recording and replaying network game

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Embodiment Construction

[0014] In order to enable those skilled in the art to better understand the technical solutions of the present invention, the present invention will be further described in detail below in conjunction with the accompanying drawings and preferred embodiments.

[0015] As shown in the figure, the present invention relates to a method for video recording and playback of online games, which is characterized in that it comprises the following steps:

[0016] a. Obtain game data and scene data in the game running process in real time at the game server side, and store the game data and scene data on the game server side. The game data includes time data and operation data of all players and NPCs in the game process And status data are directly stored on the server side during the game, no additional network resources or computer resources are required, and the game experience of the player is not affected. At the same time, the data package takes up less space than the traditional vi...

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Abstract

The invention relates to the technical field of game playback, in particular to a network game recording and replaying method, includes the following steps: a game server obtains game data and scene data in the running process of the game in real time; in response to a playback request from the client, game data and scene data are stored to the client, the client reads the game data and scene data, so that game playback is realized. Compared with the traditional recording software for recording, the method in the invention does not need to occupy additional computer resources, does not affectthe game fluency of the player, has smaller storage space than the video format, does not affect the image quality for playback, and the user can choose whether to save the game data to the local client according to the need.

Description

technical field [0001] The invention relates to the technical field of game playback, in particular to a method for video recording and playback of online games. Background technique [0002] The video recording and playback of the game is an important means for users to study tactics and communicate with each other. It saves the data related to the interaction process and effects in the game scene, so that by reloading the game playback data, it can basically reproduce the user's experience in the game without any difference. The interaction process and effect in the scene. [0003] The commonly used recording and playback method is to use the recording software to capture and store the picture during the running of the game into an avi format file, and play the avi format file during playback. However, the volume of video files obtained by this technology is relatively large, which requires a large amount of computing resources. It is not convenient for sharing and dissem...

Claims

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Application Information

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IPC IPC(8): A63F13/497A63F13/79
CPCA63F13/497A63F13/79A63F2300/554
Inventor 王彦越
Owner 宏诚盛世(天津)网络科技有限公司
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