A method for recording and replaying network game
A network game and video recording technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of large video file size, unfavorable reflection on game decision-making, large computing resources, etc., and achieve the effect of small storage space
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[0014] In order to enable those skilled in the art to better understand the technical solutions of the present invention, the present invention will be further described in detail below in conjunction with the accompanying drawings and preferred embodiments.
[0015] As shown in the figure, the present invention relates to a method for video recording and playback of online games, which is characterized in that it comprises the following steps:
[0016] a. Obtain game data and scene data in the game running process in real time at the game server side, and store the game data and scene data on the game server side. The game data includes time data and operation data of all players and NPCs in the game process And status data are directly stored on the server side during the game, no additional network resources or computer resources are required, and the game experience of the player is not affected. At the same time, the data package takes up less space than the traditional vi...
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