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Card game testing method, device and storage medium

A game testing and card technology, applied in the field of testing, can solve the problems of long test cycle and strong subjectivity of manual testing card games

Inactive Publication Date: 2019-02-22
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, considering the randomness of card games and the differences in the instinctive abilities of testers, manual testing of card games has problems such as long test cycles and strong subjectivity.

Method used

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  • Card game testing method, device and storage medium
  • Card game testing method, device and storage medium
  • Card game testing method, device and storage medium

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Embodiment Construction

[0023] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0024] It should be noted that the terms "first" and "second" in the various parts of the embodiments of the present invention and the drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circum...

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Abstract

The embodiment of the invention provides a card game testing method, device and storage medium. The method comprises the steps that a log related to the card game is obtained, wherein the log is usedfor recording player behaviors and the reflecting information of the equipment under the player behaviors; state data which can be learned by a machine is extracted from the log, wherein the state data is used for reflecting the state of the card game at each timing; the state data is learned by the machine to obtain a machine learning model; the card game is tested based on the machine learning model. The method has the advantage that objective testing on the card game can be completed in limited time.

Description

technical field [0001] The embodiments of the present invention relate to testing technology, and in particular to a card game testing method, device and storage medium. Background technique [0002] Collectible card games are based on collecting cards. Players purchase random supplementary packs, use their own strategies, and combine decks that meet the rules to play the game. Because the decks are different, the cards caught in each round The order is different, and the whole game process is full of randomness. The randomness determined by this type of game increases the testing ability requirements of testers. [0003] Existing tests for collectible card games are mostly manual modification of data tables or codes, and the testing of card games is completed with the experience of testers. However, considering the randomness of card games and the differences in the instinctive abilities of testers, manual testing of card games has problems such as long test cycles and st...

Claims

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Application Information

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IPC IPC(8): A63F13/79A63F13/70
CPCA63F13/70A63F13/79
Inventor 曹骏
Owner NETEASE (HANGZHOU) NETWORK CO LTD