A voice smooth playback method for front-end real-time voice chat
A technology of real-time voice and playback methods, applied in the field of games, can solve the problems that the receiving end cannot adjust the playback speed, the user experience is poor, and the amount of data fluctuates.
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[0057] In order to enable those skilled in the art to better understand the solutions of the embodiments of the present invention, the embodiments of the present invention will be further described in detail below in conjunction with the drawings and implementation manners.
[0058] Embodiments of the present invention provide a voice acceleration or deceleration adjustment method based on the existing playback buffer queue data volume, such as figure 1 As shown, the receiving end performs packet loss retransmission and decoding operations before receiving data packets in the network for voice stretching or voice compression, which specifically includes the following steps:
[0059] S101. Receive the RTP data packet from the network, and send it to the pending cache queue of the QoS module;
[0060] S102, in the QoS module, detect whether the data packet is lost; when the judgment result is yes, then execute S103, if the serial number is continuous, it shows that the current d...
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