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Data synchronization method and device

A data synchronization and data technology, applied in the game field, can solve the problem that all players cannot participate, and achieve the effect of improving the response speed

Pending Publication Date: 2019-07-23
BEIJING QIYI CENTURY SCI & TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In this way, it is impossible to realize the function of all players on the leaderboard participating and synchronizing leaderboard data in real time

Method used

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Embodiment Construction

[0030] The embodiment of the present application provides a data synchronization method and device, which are used to realize the function of all players participating in the leaderboard and synchronizing the data of all leaderboards in real time by using limited CPU bandwidth resources.

[0031] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present application and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the terms so used are interchangeable under appropriate circumstances such that the embodiments described herein can be practiced in sequences other than those illustrated or described herein. Furthermore, the terms "comprising" and "having", as well as any variations thereof, are intended to cover a non-exclusive inclusion, for example, a process, method, system, product or device comprising a sequence of ...

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Abstract

The embodiment of the invention discloses a data synchronization method and device. The data synchronization method and device are used for realizing the functions that all players participate in a ranking list by using limited bandwidth resources in a CPU and all ranking list data is synchronized in real time. The method includes the steps that a first time threshold is set by a main server; first to-be-synchronized data is cached by the main server, wherein the first to-be-synchronized data is updated data which is stored with the first time threshold as the period and consolidated, and thefirst to-be-synchronized data carries all data version numbers in the first to-be-synchronized data; the main server receives a data synchronization request of a sub-server; when the time interval between the data synchronization request and a previous data synchronization request is smaller than or equal to the first time threshold, the main server sends the first to-be-synchronized data to the sub-server, so that the sub-server updates original ranking list data according to the first to-be-synchronized data.

Description

technical field [0001] The present application relates to the game field, in particular to a data synchronization method and device. Background technique [0002] There is usually a leaderboard in the game, that is, a leaderboard that arranges all participating players in an orderly manner according to certain game rules and displays them to all players. At present, each game area corresponds to a server program, referred to as a sub-server (the terminal device of its architecture is called a sub-server); some server programs are responsible for collecting and processing the data of all sub-servers, and realizing some game functions that all players participate in. It is referred to as the master server for short (the terminal device of its architecture is called the master server). These hundreds or thousands of sub-servers and main servers are set up on different terminal devices (or called servers), and these terminal devices are interconnected through the network to for...

Claims

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Application Information

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IPC IPC(8): A63F13/35A63F13/79
CPCA63F13/79A63F13/35
Inventor 李俊峰
Owner BEIJING QIYI CENTURY SCI & TECH CO LTD
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