Method of assisting user in learning programming based on familiar environment
A technology for learning programming and users, applied in the field of programming education, can solve problems such as children's comprehension ability is not as good as that of adults, loss of interest in learning, and children's programming learning troubles
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[0041] S1: Through image recognition technology, obtain the entity name of the item that the user usually touches. For example, the image of the user's life is obtained through the home monitoring equipment, combined with the image recognition technology, it is obtained that the user's life image contains entities such as "tea cup", "small backpack", and "triangular chair", and the entity names of these entities are obtained.
[0042] S2: Obtain the entity name of the entity that the user has usually contacted through the Internet of Things technology. For example, by connecting the air conditioner remote control of the Internet of Things, entity names such as "remote control" and "air conditioner" can be obtained.
[0043] S3: Obtain the entity name and command text usually mentioned by the user through speech recognition technology. For example, the voice information of the user's life is obtained through a recording device, combined with voice recognition technology, the t...
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