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Intelligent message management method based on unity3d life cycle

A life cycle and message management technology, applied in the field of computer communication, can solve the problems of forgetting message logout and other area code running errors, and achieve the effect of saving writing, simplifying code and reducing development cost.

Active Publication Date: 2022-04-05
福建省天奕网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In the development of the existing operating system, a problem is often encountered. When the user registers the message, he focuses on the debugging of the function. After the function is adjusted, he may forget to log out the message, causing some other area codes to run incorrectly. At this time, after a lot of investigations, I found out that it may be because the message of a window has not been logged out, but it has caused a big impact BUG

Method used

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  • Intelligent message management method based on unity3d life cycle
  • Intelligent message management method based on unity3d life cycle
  • Intelligent message management method based on unity3d life cycle

Examples

Experimental program
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specific Embodiment

[0024] 1. Code

[0025] 1. Create

[0026]

[0027] 2. Message sending

[0028]

[0029]

[0030] 3. Terminal

[0031]

[0032]

[0033] Two, the scene

[0034] 1. The scene before entering A: see figure 2 as shown,

[0035] see image 3 As shown, after entering A, a new message terminal user is created, and at the same time, the number of objects in the current object pool and the type of the message are printed out when the message is received.

[0036] 2. Enter D

[0037] see Figure 4 As shown, after entering D, entering D will delete all terminal use objects.

[0038] In a word, the present invention can use the Unity engine to run on various platforms it supports, and determine whether it is destroyed by monitoring the number of objects referencing it, so as to provide a set of simple and easy-to-use messages that do not need to pay attention to the message logout The management method, based on this method, will be able to realize the intelligen...

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PUM

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Abstract

The present invention provides a kind of intelligent message management method based on Unity3D life cycle, and described method is to define MessageSystemFacade object, MessageManager object, MessageTerminalAdapter component, MessageTerminal object and MessageArgs object in operating system; The defined object all inherits the MonoBehavior of Unity class and rewrite the corresponding life cycle, through the defined object to apply for a message terminal when waking up, register to monitor messages when it is turned on, and cancel the monitor and return the message terminal when it is destroyed, so as to realize message management and reduce user development costs.

Description

technical field [0001] The invention relates to the field of computer communication, in particular to an intelligent message management method based on the Unity3D life cycle. Background technique [0002] In the development of the existing operating system, a problem is often encountered. When the user registers the message, he focuses on the debugging of the function. After the function is adjusted, he may forget to log out the message, causing some other area codes to run incorrectly. At this time, after a lot of investigations, it was discovered that it might be because the message of a window was not logged out, but it caused a BUG with a great impact. [0003] "A processing method, device, terminal and storage medium for barrage messages" is disclosed in the prior art. See the Chinese patent with application number: 201811163520.9 and publication date: 2019-02-12. The processing method, device, terminal and storage medium, including obtaining a single instance bullet ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F8/30G06F21/57
CPCG06F8/30G06F21/577G06F2221/033
Inventor 刘德建林琛侯玮鑫
Owner 福建省天奕网络科技有限公司
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