Video transmission control method and device, equipment and storage medium

A technology of video transmission and control method, applied in the field of video transmission

Active Publication Date: 2020-05-05
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] In order to solve the technical problem that the game screen cannot be avoided in the prior art, the embodiments of the present application provide a video transmission control method, device, equipment, and computer-readable storage medium. Based on the video transmission control performed in the embodiments of the present application, It can effectively prevent the game screen from being stuck due to network fluctuations during the operation of cloud games

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  • Video transmission control method and device, equipment and storage medium
  • Video transmission control method and device, equipment and storage medium
  • Video transmission control method and device, equipment and storage medium

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Embodiment Construction

[0026] Reference will now be made in detail to exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with this application. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present application as recited in the appended claims.

[0027] see figure 1 , figure 1 It is a schematic diagram of an implementation environment involved in the present invention. The implementation environment may be a video transmission system, the video transmission system includes a sending end 100 and a receiving end 200, and the sending end 100 and the receiving end 200 communicate through a network 300 .

[0028] The sending end 100 is...

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Abstract

The embodiment of the invention discloses a video transmission control method and device, equipment and a computer readable storage medium. The method comprises the steps that in the process that a sending end transmits a video to a receiving end, state data of a sent video frame are obtained, and the state data are used for describing sending and receiving states of the sent video frame; predicting a code rate value adapted to the network state of the receiving end according to the state data; controlling the sending end to send a video frame in response to a receiving end operation instruction according to the code rate value, so that the receiving end obtains a video frame picture in response to the operation instruction in real time; and iteratively executing prediction of the code rate value and controlling the sending end to send a video frame responding to a receiving end operation instruction according to the predicted code rate value through the continuously obtained state data until video transmission is stopped. By adoption of the technical scheme of the embodiment of the invention, the situation that the game picture is jammed does not occur to the client.

Description

technical field [0001] The present application relates to the technical field of video transmission, and in particular to a video transmission control method, device, equipment, and computer-readable storage medium. Background technique [0002] With the development of network technology, cloud games are widely sought after. In the cloud game running mode, the game runs on the cloud server, and the rendered game screen is compressed and transmitted to the client through the network. The client does not need to have any high-end processors and graphics cards, but only needs to have video decoding functions and a certain network bandwidth to play games smoothly. [0003] However, since the cloud server needs to transmit each frame of game screen to the client in real time, the operation of cloud games depends on large network bandwidth and is very sensitive to network delay. In practical applications, the client network is usually a wireless network with network fluctuations...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/478H04N21/2662H04N21/2343H04N19/146A63F13/358
CPCH04N19/146H04N19/154H04N19/164Y02D30/70
Inventor 黄巍查毅勇韩云博吴刚
Owner TENCENT TECH (SHENZHEN) CO LTD
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