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Anchor interaction method and device, computer equipment and storage medium

A live room and configuration file technology, applied in the Internet field, can solve the problems of high server storage resources and computing requirements, and low development efficiency.

Active Publication Date: 2020-07-10
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In related technologies, the games in the live broadcast room are independent of each other, and the game codes are written independently for each game, so when developing games, each game needs to write a lot of codes, the development efficiency is not high, and each The game is developed independently. When running the game code on the server, the storage resources and computing requirements of the server are relatively high.

Method used

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  • Anchor interaction method and device, computer equipment and storage medium
  • Anchor interaction method and device, computer equipment and storage medium
  • Anchor interaction method and device, computer equipment and storage medium

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Embodiment Construction

[0042] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative efforts fall within the protection scope of the present invention.

[0043]Embodiments of the present invention provide an anchor interaction method, device, computer equipment, and storage medium. Specifically, the embodiment of the present invention provides an anchor interaction device suitable for a first computer device (for distinction, it may be referred to as a first anchor interaction device). The first computer device may be a terminal or other device, and the terminal may be a smart phone, Tablets, laptops, desktop computers, smart s...

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PUM

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Abstract

The embodiment of the invention discloses an anchor interaction method and device, computer equipment and a storage medium. The method comprises receiving a game interaction request sent by a terminalof a first anchor user; determining a target game needing to be interacted based on the game interaction request, and a second anchor user interacting with the first anchor user based on the target game; and based on the obtained configuration file of the target game, determining a target game control component needing to be called by the target game from a shared game control component set shared by games in the live broadcasting room. According to the embodiment of the invention, the shared game control component set is set; the same game control component in the set is indicated; differentgames in the direct broadcasting room can share the configuration file, the resource requirement of the game for the server can be reduced, and when a new game is developed, multiplexing of components in the shared game control component set can be realized through setting in the configuration file, so that the game development workload is reduced, and the game development efficiency is improved.

Description

technical field [0001] The present application relates to the technical field of the Internet, and in particular to an anchor interaction method, device, computer equipment and storage medium. Background technique [0002] With the continuous development of network technology, webcast technology has become a social hotspot. Webcast technology is a technology that can transmit the live video data of the anchor to the live broadcast platform for the majority of netizens or authorized specific user groups to watch. [0003] At present, some live broadcast platforms provide games in the live broadcast room, and anchors can interact based on the games in the live broadcast room. In related technologies, the games in the live broadcast room are independent of each other, and the game codes are written independently for each game. Therefore, when developing games, each game needs to write a lot of codes, and the development efficiency is not high. The game is developed independent...

Claims

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Application Information

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IPC IPC(8): H04N21/2187H04N21/478H04N21/4788A63F13/86A63F13/45A63F13/35
CPCA63F13/35A63F13/45A63F13/86H04N21/2187H04N21/478H04N21/4781H04N21/4788
Inventor 文建军
Owner TENCENT TECH (SHENZHEN) CO LTD
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