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Game detection method and device

A detection method and game technology, applied in the Internet field, can solve problems such as infinite recursion and circular dependency

Active Publication Date: 2020-10-09
ZHUHAI SEASUN MOBILE GAME TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Most of the existing game detection adopts CS architecture, which is composed of UI layer, logic layer, network layer, rendering layer, and operating system. The lengthy process of layer-by-layer transfer between layers, such as testing the screen function involved in rendering, needs to input a certain command through the UI layer first, and the command is transmitted to the server through the network layer, the server calls the operating system, and the operating system calls the logic The layer translates the instruction, and after the translation, the rendering layer is called to change the actual function, and then the changed display effect is transmitted to the client through the network layer for display. The form of layer-by-layer calling may lead to circular dependency and infinite recursion The problem

Method used

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Embodiment Construction

[0046] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the application. However, the present application can be implemented in many other ways different from those described here, and those skilled in the art can make similar promotions without violating the connotation of the present application. Therefore, the present application is not limited by the specific implementation disclosed below.

[0047] Terms used in one or more embodiments of the present application are for the purpose of describing specific embodiments only, and are not intended to limit the one or more embodiments of the present application. As used in one or more embodiments of this application and the appended claims, the singular forms "a", "the", and "the" are also intended to include the plural forms unless the context clearly dictates otherwise. It should also be understood that the term "and / or" used in one or more embodiments of th...

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Abstract

The invention provides a game detection method and device. The method comprises the steps: receiving a game detection instruction which comprises a detection layer recognition; determining a target detection layer corresponding to the game detection instruction in a detection layer set through a preset mapping table according to the detection layer identifier, the mapping table being used for recording a corresponding relationship between the detection layer identifier and the detection layer; sending the game detection instruction to the target detection layer; and executing the game detection instruction through the target detection layer, and obtaining and displaying a corresponding detection result. Through the method, the target detection layer corresponding to the detection instruction can be directly determined through the preset mapping table, the detection instruction is executed on the target detection layer, layer-by-layer calling is not needed, and cyclic dependence betweenlayers is avoided.

Description

technical field [0001] The present application relates to the technical field of the Internet, and in particular to a game detection method and device, a computing device, and a computer-readable storage medium. Background technique [0002] With the development of Internet technology, the game industry has also achieved considerable development. More and more exquisite games have come out, allowing users to have a rest after intense work and life. For the game industry, a game detection system is essential of. [0003] Most of the existing game detection adopts CS architecture, which is composed of UI layer, logic layer, network layer, rendering layer, and operating system. The lengthy process of layer-by-layer transfer between layers, such as testing the screen function involved in rendering, needs to input a certain command through the UI layer first, and the command is transmitted to the server through the network layer, the server calls the operating system, and the op...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/36
CPCG06F11/3688G06F11/3696
Inventor 赵博强
Owner ZHUHAI SEASUN MOBILE GAME TECH CO LTD
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