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Game scene rendering method and device

A game scene, scene technology, applied in the field of games, can solve the problem of poor sense of space in the game scene

Pending Publication Date: 2020-10-16
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] An embodiment of the present invention provides a rendering method of a game scene to solve the problem of weak sense of space in the game scene in the prior art

Method used

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  • Game scene rendering method and device
  • Game scene rendering method and device

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Embodiment Construction

[0054] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0055] As an example, due to the immaturity of game development technology and the limited computing power of terminal processors in the early days, most game development processes could not realize real three-dimensional game scenes, and often used 2D planes to The game scene is processed. Although this method has good rendering performance, fast calculation and simple operation, the picture space of the game scene is low, and it is difficult to distinguish the front and rear relationship between far and near objects in the scene, and the user's game experience is poor.

[0056]In order to make the two-dimensional scene more three-dimensional and layered, the art resources of the game can be produced based on the method of tilting...

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Abstract

The embodiment of the invention provides a game scene rendering method and device. A graphical user interface is provided through a screen of the terminal device. The graphical user interface comprises a game scene; the game scene at least comprises an original scene plane in a two-dimensional image mode and an object patch; the inclination angle is determined according to the preset inclination angle; inclination processing is performed on an original scene plane so as to obtain a target scene plane, space conversion information of the object patch is determined; the space conversion information can be used for simulating hanging of an object patch in a target scene plane; information can be converted according to space; the object patch and the target scene plane are rendered, the targetgame scene is generated, so that the perspective effect in the three-dimensional space is simulated by inclining the scene plane, the sense of space of the game scene is improved, meanwhile, the object patches in the game scene are converted to be matched with the scene plane, and the sense of space of the game scene is further improved.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to a game scene rendering method and a game scene rendering device. Background technique [0002] During the game development process, the game scene needs to be processed. Due to the immaturity of the early R&D technology and the limited computing power of the terminal processor, it is impossible to realize the real three-dimensional space. Therefore, the game needs to use a 2D plane method to process the game scene. Its advantages are good rendering performance, fast calculation, and simple operation of the two-dimensional plane. connections. Contents of the invention [0003] An embodiment of the present invention provides a method for rendering a game scene to solve the problem in the prior art that the game scene does not have a strong sense of space. [0004] Correspondingly, the embodiment of the present invention also provides a game scene rendering device to ensur...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52G06T15/00
CPCA63F13/52G06T15/005A63F2300/66
Inventor 黄春昊
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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