Teaming method and device for virtual objects and storage medium

A virtual object and team technology, applied in the computer field, can solve the problem of low efficiency of virtual object team formation

Active Publication Date: 2022-02-08
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a virtual object teaming method, device, and storage medium to at least solve the technical problem of low efficiency in virtual object teaming

Method used

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  • Teaming method and device for virtual objects and storage medium
  • Teaming method and device for virtual objects and storage medium
  • Teaming method and device for virtual objects and storage medium

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Embodiment Construction

[0027] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0028] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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PUM

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Abstract

The invention discloses a virtual object grouping method, device and storage medium. Wherein, the method includes: acquiring a request to quit the team triggered in the client of the target game application logged in with the target account; responding to the request to quit the team, displaying a list of reasons for quitting; acquiring the target virtual object from the list of reasons for quitting to request to quit the first virtual Information on the reason for the team’s target withdrawal; when the target virtual object has already withdrawn from the first virtual team, and the target team request triggered in the client of the target game application is obtained, it is determined according to the current team formation requirements of the target virtual object that the target virtual object will The second virtual team joined: responding to the target team formation request, adding the target virtual object to the second virtual team. The invention solves the technical problem of low team formation efficiency of virtual objects.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a virtual object grouping method, device and storage medium. Background technique [0002] At present, FPS mobile games, whether it is to specify the game mode for matching, or use quick join for matching. After the matching is completed, the player can see which members of the team the virtual object he controls is in, each member's level experience, ranking points, record status, etc., as well as the game mode and map selected by the team at the beginning. Moreover, after the matching team is completed, the game will not start immediately. Players can choose whether to quit the team within about 30 seconds. The reason for quitting the team may be that the other teammates of the team have a relatively low level, or it may be that the player does not like to play the game mode of this team or the map selected by this team. [0003] However, in existing FPS games, after the virt...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/795
CPCA63F13/795A63F2300/5566
Inventor 练建锋
Owner TENCENT TECH (SHENZHEN) CO LTD
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