Method for creating large-terrain simulation scene of unmanned aerial vehicle
A technology for simulating scenes and terrains, applied in the field of UAV simulation, which can solve problems such as long loading time and large amount of calculation
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[0019]A method for creating a UAV large terrain simulation scene, specifically including the following steps:
[0020](1) Data preparation
[0021]Prepare elevation data, image data, cultural feature data, 3D model data, and texture data required for simulated flight scenes;
[0022](2) Assignment and correction of vector
[0023]Import the elevation data, image data, cultural feature data, three-dimensional model data, and texture data in step (1) into vector data, and convert them into vector data with a special vector file format; because vector data is represented as actual three-dimensional entities, Assign specific information to the above-mentioned vector data, assign values according to usage, and construct a feature model;
[0024](3) Terrain parameter setting
[0025]Such asfigure 2 As shown, the number and distance of the LOD, the grid sampling interval and the size of the virtual texture are determined according to the size of the area and the accuracy of the texture and the flying heig...
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