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Game data processing method based on artificial intelligence and cloud computing and game cloud center

A game data and artificial intelligence technology, applied in the field of cloud games, can solve problems such as large amount of calculation, low division efficiency, and affecting the operation and processing speed of the game cloud center

Active Publication Date: 2021-01-15
深圳市有仙气科技有限公司
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In order to facilitate game operation developers to carry out data statistics for game optimization, players’ operation behavior objects are usually divided. However, the current division method has the problem of not being updated in time, the threshold is high and the amount of calculation is large. If there is a new operation If behaviors are added, problems such as reclassification are required, resulting in low division efficiency. Therefore, it is also difficult to avoid that due to the impact of division efficiency, some invalid operation behavior data will be processed in subsequent data statistics, thereby occupying too much cloud computing resources. It also affects the running processing speed of the game cloud center, and at the same time cannot effectively guarantee the fairness of the game

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  • Game data processing method based on artificial intelligence and cloud computing and game cloud center
  • Game data processing method based on artificial intelligence and cloud computing and game cloud center
  • Game data processing method based on artificial intelligence and cloud computing and game cloud center

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Embodiment Construction

[0103] The present application will be described in detail below with reference to the accompanying drawings, and the specific operation methods in the method embodiments can also be applied to the device embodiments or system embodiments.

[0104] figure 1 It is an interactive schematic diagram of the game data processing system 10 based on artificial intelligence and cloud computing provided by an embodiment of the present application. The game data processing system 10 based on artificial intelligence and cloud computing may include a game cloud center 100 and a game client terminal 200 communicatively connected to the game cloud center 100 . figure 1 The shown game data processing system 10 based on artificial intelligence and cloud computing is only a feasible example, and in other feasible embodiments, the game data processing system 10 based on artificial intelligence and cloud computing may also only include figure 1 Some of the components shown may also include other...

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Abstract

The embodiment of the invention provides a game data processing method based on artificial intelligence and cloud computing and a game cloud center, and the method comprises the steps: representing anoperation behavior according to the dynamic and static operation data of the operation behavior; according to the operation relationship between the dynamic and static operation data and the operation behavior labels, carrying out key element matching on the operation behaviors according to the operation behavior label categories where the operation behaviors are located, and then dividing the operation behavior label categories obtained after key element matching into multiple different operation behavior objects, so that the operation behavior objects are automatically divided; then carrying out corresponding data statistics after the target operation statistical element of each target operation behavior object is determined, so that invalid operation behavior data is prevented from being processed, in addition, the division standards of the operation behavior objects are unified, updating can be carried out in time, the calculated amount is small, and if new operation behaviors areadded, the new operation behaviors can be directly added to the operation behavior objects where the new operation behaviors are located, and therefore the operation behavior object division efficiency is improved.

Description

technical field [0001] The present application relates to the technical field of cloud games, and in particular, to a game data processing method and a game cloud center based on artificial intelligence and cloud computing. Background technique [0002] In order to facilitate game operation developers to conduct data statistics for game optimization, players' operation behavior objects are usually divided. However, the current division method has the problem of untimely updating, the threshold is high and the amount of calculation is large. If there is a new operation If behavior is added, it needs to be reclassified, resulting in low division efficiency. Therefore, it is difficult to avoid that some invalid operation behavior data will be processed in subsequent data statistics due to the impact of division efficiency, thus occupying too much cloud computing resources. It also affects the running and processing speed of the game cloud center, and at the same time cannot eff...

Claims

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Application Information

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IPC IPC(8): A63F13/69G06F16/23G06F16/25
CPCA63F13/69G06F16/23G06F18/214G06F18/241
Inventor 陈夏焱
Owner 深圳市有仙气科技有限公司
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