Audio and video synchronous playing method based on audio scaling
A technology of audio and video synchronization and playback method, applied in image communication, selective content distribution, electrical components, etc. Easy to achieve effects
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[0030] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments.
[0031] An audio and video synchronous playback method based on audio stretching. The entire playback process is handled by two threads, Audio playback and Video playback. The Audio playback thread dominates the time control of the entire playback. The two threads share the same buffer, and the buffer receives the upstream The audio and video data (Audio / Video Sample, a video frame that can be used for display, or a piece of PCM Audio data for playback) transmitted from (network or media files) forms two sample queues arranged in order of time stamps, the queue The front-end Sample (that is, the Sample with the smallest time stamp) is the Sample to be played and processed currently, which specifically includes the following steps:
[0032] (1) After the buffer is initialized, the queue is cleared;
[0033] (2) Set the media playback time mediaP...
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