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Virtual reality walking platform based on VR training

A walking platform and virtual reality technology, applied in the computer field, can solve problems such as collision, user injury, limited size of walking platform, etc.

Inactive Publication Date: 2021-08-27
合肥云艺化科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present invention provides a virtual reality walking platform based on VR training, which aims to solve the problem that when experiencing VR equipment, due to the limited size of the walking platform, it often happens that the experiencer walks out of the designated walking platform or collides with the The situation of the guardrail of the walking platform leads to the failure of VR equipment or the problem of injury to users

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  • Virtual reality walking platform based on VR training
  • Virtual reality walking platform based on VR training
  • Virtual reality walking platform based on VR training

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Embodiment Construction

[0043] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0044] The invention uses the initial position confirmation module to identify the information that the user has reached the initial position, and transmits the initial position information to the walking monitoring module. The information is sent to the position callback module, and the movement information processed by the position callback module is sent to the driving mechanism of the walking platform. The driving mechanism will correct the user's position so that the user's position is near the initial position. not to deviate too much. Solve the problem that when experiencing training VR equ...

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Abstract

The invention is applicable to the field of computers, and provides a virtual reality walking platform based on VR training. An initial position confirmation module identifies information that a user arrives at an initial position and transmits the initial position information to a walking monitoring module, and the walking monitoring module monitors the moving condition of the user in real time; the moving information of the feet of the user relative to the initial position is sent to a position callback module, the moving information processed by the position callback module is sent to the driving mechanism of the walking platform, and the driving mechanism can correct the position of the user so that the position of the user is close to the initial position; and the user does not deviate too much during continuous movement. The problem that when a training VR device is experienced, due to the fact that the size of the walking platform is limited, an experiencer often walks out of the designated walking platform or collides with a guardrail of the walking platform in the operation process so that the VR device fails or a user is injured is solved.

Description

technical field [0001] The invention belongs to the field of computers, in particular to a virtual reality walking platform based on VR training. Background technique [0002] VR technology uses computer simulation to generate a three-dimensional virtual world to bring extremely real feedback to the experiencer from visual, auditory, tactile and other sensory systems. It can break the boundaries of time and space and extend people's sensory experience. The advent of the 5G era provides VR with greater bandwidth and greatly reduces network transmission delays, which can make VR more real and stable, thereby creating a better immersive experience, and people's lifestyles in the modern era tend to be more At the moment when traditional consumption is transformed into experiential consumption, the sense of experience that "5G+VR" can bring can largely meet the needs of users for experiential consumption. [0003] The development of the "VR+" industry has promoted the in-depth a...

Claims

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Application Information

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IPC IPC(8): G09B9/00
CPCG09B9/00
Inventor 王会龙张扬
Owner 合肥云艺化科技有限公司
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