Game information processing method and device, and storage medium

An information processing method and game technology, applied in the field of game information processing method and device, and storage medium, can solve problems such as inconvenience for players to preview skill release information, poor correlation, etc., so as to improve the efficiency of information display and improve the overall sense of control, The effect of improving the overall control efficiency

Pending Publication Date: 2021-08-31
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present disclosure provide a game information processing method, device, and storage medium to at least solve the problem that the game skill control scheme in the prior art adopts a fixed viewing angle to observe the virtual game scene, which is inconvenient for players to preview skill release information, resulting in overall control Operational technical issues with poor relevance

Method used

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  • Game information processing method and device, and storage medium
  • Game information processing method and device, and storage medium
  • Game information processing method and device, and storage medium

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Embodiment Construction

[0026] In order to enable those skilled in the art to better understand the present disclosure, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only It is an embodiment of a part of the present disclosure, but not all of the embodiments. Based on the embodiments in the present disclosure, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present disclosure.

[0027] It should be noted that the terms "first" and "second" in the specification and claims of the present disclosure and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circu...

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PUM

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Abstract

The invention relates to a game information processing method and device, and a storage medium. The game information processing method comprises steps of a first virtual scene picture for observing a virtual game scene from a first visual angle being displayed on a graphical user interface, and at least part of the first virtual scene picture comprising a virtual game role located in the virtual game scene; in response to a first touch operation on the first skill control, controlling a skill release direction of the first skill based on the first touch operation; and providing a preview window on the graphical user interface while at least part of the first virtual scene picture is maintained to be displayed, and displaying a second virtual scene picture in which at least part of the virtual game scene located in the skill release direction is observed at a second visual angle in the preview window. The method is advantaged in that a technical problem that a game skill control scheme in the prior art adopts a fixed visual angle to observe a virtual game scene, so =a player cannot conveniently preview skill release information, and relevance of overall control operation is poor is solved.

Description

technical field [0001] The present disclosure relates to the technical field of game control, and in particular, to a game information processing method, device, and storage medium. Background technique [0002] At present, many mobile games support large-scale scene maps. Correspondingly, long-distance attacking characters, skills or weapons have become the standard configuration of competitive mobile games, and even some mobile games can also realize observation and attack beyond the line of sight. [0003] However, long-distance attacks often have skills beyond the observation range of the character. Use a fixed perspective to observe the virtual game scene, especially when launching a beyond-the-horizon attack. Area, it is not convenient for players to preview skill release information, resulting in players being unable to efficiently implement control operations or obtain real-time feedback on hits, which is prone to misoperation and wrong operation, which will reduce t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/2145A63F13/42A63F13/52A63F13/57
CPCA63F2300/1075A63F2300/308A63F2300/60A63F13/2145A63F13/42A63F13/52A63F13/57
Inventor 陈宗民
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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