Method for processing underwater indoor environment in game and device thereof

A technology of indoor environment and reclaimed water, applied in the field of games, can solve the problems of low realism and fun of the game, and distinguish them, and achieve the effect of improving the authenticity and fun

Pending Publication Date: 2021-09-21
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of the fact that in the above-mentioned survival and construction games, it is impossible to distinguish whether the player lives in an indoor environment or an outdoor environment when the player is underwater, which leads to the problem of low realism and interest in the game, the embodiment of the present invention is proposed to provide a A method for processing an underwater indoor environment in a game and a corresponding processing device for an underwater indoor environment in a game to overcome the above problems or at least partially solve the above problems

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  • Method for processing underwater indoor environment in game and device thereof
  • Method for processing underwater indoor environment in game and device thereof
  • Method for processing underwater indoor environment in game and device thereof

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Embodiment Construction

[0065] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments. Apparently, the described embodiments are some, but not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0066] In the prior art, in survival and construction games, it is impossible to distinguish whether the player lives in an indoor environment or an outdoor environment when the player is underwater, resulting in a low sense of reality and interest in the game.

[0067] Because in real-life scenes, if the character is in an underwater indoor environment, the character will be standing instead of swimming, and the picture effect see...

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Abstract

The invention provides a method for processing an underwater indoor environment in a game and a device thereof. The method comprises the following steps: acquiring coordinate information corresponding to a virtual character, a plurality of grids corresponding to an underwater building model and mark information corresponding to each grid; determining a target lattice where the virtual character is located from the plurality of lattices according to the coordinate information; judging whether the target grid is marked as an underwater indoor space according to the marking information; and if the target grid is marked as an underwater indoor environment, determining that the virtual character is in the underwater indoor environment, and executing a processing logic corresponding to the underwater indoor environment. According to the embodiment of the invention, the processing logic corresponding to the underwater indoor environment is executed when the virtual character is in the underwater indoor environment so as to simulate the behavior of a character in a real living environment or the picture effect seen by the sight of the character, so that whether a player is in the underwater outdoor environment or the underwater indoor environment can be differentially controlled, and the authenticity and interestingness of a game are improved.

Description

technical field [0001] The invention relates to the technical field of games, in particular to a method for processing an underwater indoor environment in a game and a processing device for an underwater indoor environment in a game. Background technique [0002] Survival games have always been a game type that is more popular with players, and a more refined game branch has been derived from it. For example, survival and construction games are one of the branches. Survival and construction games are a common gameplay in current games. In this type of game, players need to control resources reasonably and build characteristic buildings to survive longer. [0003] In the prior art, players usually can only build homes on land, but cannot build homes underwater and live in the homes built underwater, which cannot meet the needs of players for diverse gameplay. In some survival and construction games, although players can live in homes built underwater, they cannot distinguish...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/56A63F13/52
CPCA63F13/56A63F13/52A63F2300/308A63F2300/65A63F2300/66
Inventor 龙先建
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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