Micro-scene grading and time-sharing drawing optimization method oriented to low-delay interaction

An optimization method and low-latency technology, applied in the field of urban training information system, can solve the problem of GPU performance bottleneck, inability to solve problems such as the similarity of massive scene objects, and batch processing of difficult materials, so as to improve the sense of realism and refinement. Effect

Active Publication Date: 2022-01-04
THE 28TH RES INST OF CHINA ELECTRONICS TECH GROUP CORP
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AI Technical Summary

Problems solved by technology

[0003] The real-time display of multi-dimensional spatial information in urban training activities needs to be based on the efficient rendering of complex and detailed urban micro-scenes. Currently, the main ideas for scene rendering efficiency optimization are LOD preprocessing and efficient occlusion removal. It cannot solve the problem of low similarity between massive scene objects, and it is difficult to batch materials together, resulting in a performance bottleneck caused by frequent changes in the rendering state of the GPU, and this performance bottleneck cannot be eliminated by local optimization methods

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  • Micro-scene grading and time-sharing drawing optimization method oriented to low-delay interaction
  • Micro-scene grading and time-sharing drawing optimization method oriented to low-delay interaction
  • Micro-scene grading and time-sharing drawing optimization method oriented to low-delay interaction

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Embodiment Construction

[0029] The technical solutions of the present invention will be further described below with reference to the accompanying drawings.

[0030] like figure 1 Shown is the flow chart of the method of the present invention, and a real-time graphics rendering engine framework is constructed. The framework divides the multi-dimensional space structure of urban training into three levels: physical space, physical space, and application space. The perspective explains the connotation of the multi-dimensional spatial structure of urban training, in which the physical space provides physical space-time constraints for the application space, and the physical space constitutes the entity composition of the application space. The hierarchical rendering of training physical space, training entity elements, and training application elements through the new real-time graphics rendering engine framework greatly improves the rendering and rendering efficiency of urban training micro-scenes and ...

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Abstract

The invention discloses a micro-scene grading and time-sharing drawing optimization method oriented to low-delay interaction. The method comprises the steps of 1, dividing a multi-dimensional space of an urban training activity into a physical space, an entity space and an application space; 2, designing a rendering architecture; 3, creating the relationship dependency between the channel node and the resources node, wherein the rendering channel reads the resource as input, and writes the data to the resources at the same time; and 4, defining an execution sequence of rendering channels, and carrying out resource scheduling and rendering optimization from a global perspective through a rendering framework. Fine display of the micro scene in the urban demonstration training activity is realized, various visual effects based on the microscopic target characteristics are provided for demonstration training commanders, various demonstration training visual effects based on the microscopic target characteristics can be provided for the demonstration training commanders in the small-scale demonstration training action process of the urban demonstration training activity. A battlefield environment in a specific area is quickly focused, the training scene condition is accurately mastered, a decision is quickly made, and action control is implemented.

Description

technical field [0001] The invention belongs to the field of urban training information systems, and in particular relates to a low-latency interaction-oriented micro-scene hierarchical time-sharing rendering optimization method. Background technique [0002] During the urban training activities, the training commanders and training members have poor real-time perception ability of urban surface buildings, especially water pipes and power grids in underground facilities, and it is difficult to quickly form a perception advantage of the urban environment, which seriously threatens the training members. survivability. By breaking through the multi-dimensional spatial information structure model construction and presentation technology of urban training activities, and realizing the twin reconstruction of the urban training environment, it is possible to clear the fog of the city and provide training commanders with microscopic target characteristics in the complex environment ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T17/00G06T15/00
CPCG06T17/00G06T15/00
Inventor 展亚南李辉姚立梁石徐仁施晓东乐意周旭陶天阳王一迪倪苏东夏鑫成张亚军郑欣洋刘天宇
Owner THE 28TH RES INST OF CHINA ELECTRONICS TECH GROUP CORP
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