A hierarchical time-sharing rendering optimization method for micro-scenes oriented to low-latency interaction

An optimization method and low-latency technology, applied in the field of urban training information systems, can solve problems such as GPU performance bottlenecks, difficult materials and batch processing, and inability to solve the similarity of massive scene objects, so as to improve the sense of reality and sophistication Effect

Active Publication Date: 2022-03-04
THE 28TH RES INST OF CHINA ELECTRONICS TECH GROUP CORP
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Problems solved by technology

[0003] The real-time display of multi-dimensional spatial information in urban training activities needs to be based on the efficient rendering of complex and detailed urban micro-scenes. Currently, the main ideas for scene rendering efficiency optimization are LOD preprocessing and efficient occlusion removal. It cannot solve the problem of low similarity between massive scene objects, and it is difficult to batch materials together, resulting in a performance bottleneck caused by frequent changes in the rendering state of the GPU, and this performance bottleneck cannot be eliminated by local optimization methods

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  • A hierarchical time-sharing rendering optimization method for micro-scenes oriented to low-latency interaction
  • A hierarchical time-sharing rendering optimization method for micro-scenes oriented to low-latency interaction
  • A hierarchical time-sharing rendering optimization method for micro-scenes oriented to low-latency interaction

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Embodiment Construction

[0029] The technical solution of the present invention will be further described below in conjunction with the accompanying drawings.

[0030] Such as figure 1 Shown is the flow chart of the method of the present invention, constructing a real-time graphics rendering engine framework, which divides the multi-dimensional space structure of urban drills into three levels: physical space, physical space, and application space. The three types of spaces are not superposed layer by layer, but from different The interpretation of the connotation of the multi-dimensional space structure of urban drills from the perspective, in which the physical space provides the physical space-time constraints for the application space, and the physical space constitutes the entity composition of the application space. Through the new real-time graphics rendering engine framework, the layered and hierarchical rendering of the physical space of the exercise, the entity elements of the exercise, and ...

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Abstract

The invention discloses a low-latency interaction-oriented micro-scene hierarchical time-sharing rendering optimization method, comprising: 1. dividing the multi-dimensional space of urban training activities into three levels: physical space, entity space and application space; 2. designing a rendering architecture ;3. Establish the relationship between channel nodes and resource nodes. The rendering channel reads the resource as input and writes data to the resource at the same time; 4. Define the execution order of the rendering channel, and perform resource scheduling and processing from a global perspective through the rendering framework. Rendering optimization. The present invention realizes the refined display of micro-scenarios in urban drills, provides drill commanders with various visual effects based on microscopic target characteristics, and can provide drill commanders during small-scale drills in urban drills. Players can provide a variety of training visual effects based on micro-target characteristics, quickly focus on the battlefield environment in a specific area, accurately grasp the situation of the training scene, make quick decisions and implement action control.

Description

technical field [0001] The invention belongs to the field of urban training information systems, and in particular relates to a micro-scene hierarchical time-sharing rendering optimization method for low-delay interaction. Background technique [0002] In urban training activities, the training commanders and training members have poor real-time perception ability of urban ground buildings, especially water pipes and power grids in underground facilities, and it is difficult to quickly form an advantage in the perception of the urban environment, which seriously threatens training members viability. By breaking through the construction and display technology of the multi-dimensional spatial information structure model of urban training activities, and realizing the twin reconstruction of the urban training environment, it is possible to clear away the urban fog and provide training commanders with micro-target characteristics based on the complex environment of urban trainin...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T17/00G06T15/00
CPCG06T17/00G06T15/00
Inventor 展亚南李辉姚立梁石徐仁施晓东乐意周旭陶天阳王一迪倪苏东夏鑫成张亚军郑欣洋刘天宇
Owner THE 28TH RES INST OF CHINA ELECTRONICS TECH GROUP CORP
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