A hierarchical time-sharing rendering optimization method for micro-scenes oriented to low-latency interaction
An optimization method and low-latency technology, applied in the field of urban training information systems, can solve problems such as GPU performance bottlenecks, difficult materials and batch processing, and inability to solve the similarity of massive scene objects, so as to improve the sense of reality and sophistication Effect
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[0029] The technical solution of the present invention will be further described below in conjunction with the accompanying drawings.
[0030] Such as figure 1 Shown is the flow chart of the method of the present invention, constructing a real-time graphics rendering engine framework, which divides the multi-dimensional space structure of urban drills into three levels: physical space, physical space, and application space. The three types of spaces are not superposed layer by layer, but from different The interpretation of the connotation of the multi-dimensional space structure of urban drills from the perspective, in which the physical space provides the physical space-time constraints for the application space, and the physical space constitutes the entity composition of the application space. Through the new real-time graphics rendering engine framework, the layered and hierarchical rendering of the physical space of the exercise, the entity elements of the exercise, and ...
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