Processing method and device for virtual carriers in game, equipment and storage medium

A processing method and vehicle technology, applied in the field of games, can solve the problems affecting the smoothness of the player's operation and the reduction of the efficiency of human-computer interaction, so as to achieve the effect of improving the smoothness and efficiency of human-computer interaction, facilitating replacement, and reducing operation steps

Pending Publication Date: 2022-01-18
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in the process of processing the above-mentioned virtual vehicles, players need to perform multiple operation steps to realize the switching of virtual vehicles or the supplement of available time, which affects the fluency of player operations and reduces the efficiency of human-computer interaction.

Method used

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  • Processing method and device for virtual carriers in game, equipment and storage medium
  • Processing method and device for virtual carriers in game, equipment and storage medium
  • Processing method and device for virtual carriers in game, equipment and storage medium

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Embodiment Construction

[0068] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the appended The figures are only for the purpose of illustration and description, and are not used to limit the protection scope of the present application. Additionally, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate operations implemented in accordance with some embodiments of the application. It should be understood that the operations of the flowcharts may be performed out of order, and steps that have no logical context may be performed in reverse order or concurrently. In addition, those skilled in the art may add one or more other operations t...

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PUM

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Abstract

The invention provides a processing method and device for virtual carriers in a game, equipment and a storage medium. The processing method comprises the steps of: in response to the fact that the distance between a first virtual carrier and a second virtual carrier is smaller than or equal to a distance threshold, respectively obtaining the durability values of the first virtual carrier and the second virtual carrier, the durability values being used for representing the available duration of the virtual carriers in a game scene; and in response to the fact that the durability value of the first virtual carrier is smaller than or equal to the durability value of the second virtual carrier, performing replacement processing on the first virtual carrier and the second virtual carrier, and displaying a replacement processing result in a game scene. Through the mode, in the processing process of the virtual carriers, the operation steps of a player can be reduced, the player can conveniently and rapidly replace the virtual carriers, and the operation fluency of the player and the man-machine interaction efficiency are improved.

Description

technical field [0001] The present application relates to the technical field of games, in particular, to a processing method, device, device and storage medium for virtual vehicles in games. Background technique [0002] In games, especially target games that involve long-distance movement of game characters in the game scene, players can obtain targets from the game scene to increase the movement speed of the game character in the process of controlling the movement of the game character. Game props, so as to realize the rapid movement of the game character in the game scene by means of the target game props. [0003] At present, the above-mentioned target game props mostly appear in the game scene in the form of virtual vehicles. Generally, the available time of virtual vehicles is limited. When the available time of virtual vehicles is insufficient, players can use the Extend it with specific supplementary props, or when encountering a virtual vehicle that can be picked...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/42A63F13/803
CPCA63F13/42A63F13/803A63F2300/8017
Inventor 胡佳胜胡志鹏程龙刘勇成袁思思
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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