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Game image processing method and device, equipment and storage medium

A processing method and image technology, applied in the field of games, can solve the problem of AI players with high degree of anthropomorphism, and achieve the effect of high degree of anthropomorphism and high degree of anthropomorphism

Pending Publication Date: 2022-01-28
NETEASE HANGZHOU NETWORK
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, in the current prior art, there is a problem of how to introduce AI players in ABA games and ensure that the introduced AI players have a high degree of anthropomorphism

Method used

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  • Game image processing method and device, equipment and storage medium
  • Game image processing method and device, equipment and storage medium
  • Game image processing method and device, equipment and storage medium

Examples

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Embodiment Construction

[0052] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. Based on the embodiments in this application, all other embodiments made by persons of ordinary skill in the art under the inspiration of this embodiment fall within the protection scope of this application.

[0053] The terms "first", "second", "third", "fourth", etc. (if any) in the description and claims of this application and the above drawings are used to distinguish similar objects and not necessarily Describe a specific order or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that ...

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PUM

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Abstract

The invention provides a game image processing method and device, equipment and a storage medium. The method comprises steps that feature information of a second virtual character which is located in the view field of a first virtual character in a game scene image and is closest to the center line position of the view field is obtained; a skill drop point position of the first virtual character in the game scene image is obtained; the neural network model is trained according to the game scene image, the feature information of the second virtual character and the skill drop point position, and the feature information of the second virtual character and the skill drop point position serve as label data of the game scene image; a technical problem of how to introduce artificial intelligence players into asymmetric confrontation competition games is solved.

Description

technical field [0001] The present application relates to the game field, and in particular to a game image processing method, device, device and storage medium. Background technique [0002] Asymmetrical Battle Arena (ABA) games refer to games in which the opponents are unequal in terms of numbers, resources, information, and rules during the game, such as hide-and-seek games. [0003] Technicians in the field of online games have proposed the idea of ​​introducing artificial intelligence (AI) players into ABA games, so that novice players can become familiar with the game mechanics in ABA games through the confrontation between AI players and novice players. However, those skilled in the art did not further point out how to implement the technical solution of how to introduce the AI ​​player in the ABA game, that is, the technical person in the field did not further point out the technical solution of how to realize the game behavior of the AI ​​player. [0004] Therefore...

Claims

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Application Information

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IPC IPC(8): A63F13/57A63F13/67A63F13/822G06N3/02G06N3/08
CPCA63F13/822A63F13/67A63F13/57G06N3/02G06N3/08
Inventor 徐侃
Owner NETEASE HANGZHOU NETWORK
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