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Texture size detection method and device and rendering engine

A detection method and texture technology, applied in the field of rendering, can solve problems such as a lot of time and labor costs, development efficiency and development quality are difficult to find, and troubleshooting is difficult, so as to save labor costs and time costs, save game development costs, and improve The effect of game development efficiency

Pending Publication Date: 2022-04-08
ARC GAMES CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In the game development process, the fast pace makes artists often prefer to use huge texture sizes to display better effects. However, textures with unreasonable sizes not only affect the memory usage, but also affect the loading time.
Considering and using textures of a reasonable size often requires an artist with a lot of relevant experience. Even if the relevant rules are formulated in the early stage, human factors are prone to mistakes. Therefore, it is difficult to find a reasonable balance between development efficiency and development quality
[0003] When checking the rationality of the texture size in the later stage, in the existing technology, manual means are usually used to open and check the textures one by one, which not only requires a lot of time and labor costs, but also is difficult to check, and the accuracy rate is low through naked eye observation

Method used

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  • Texture size detection method and device and rendering engine
  • Texture size detection method and device and rendering engine
  • Texture size detection method and device and rendering engine

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Embodiment Construction

[0023] In order to make the purpose, technical solution and advantages of the present application clearer, the technical solution of the present application will be clearly and completely described below in conjunction with specific embodiments of the present application and corresponding drawings. Apparently, the described embodiments are only some of the embodiments of the present application, rather than all the embodiments. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0024] The technical solutions provided by various embodiments of the present application will be described in detail below in conjunction with the accompanying drawings.

[0025] This application aims at the method of manually checking the size of textures one by one in the prior art, and provides a method for detecting the size of textures. This met...

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Abstract

The invention discloses a texture size detection method and device and a rendering engine, and the method comprises the steps: obtaining the data information of each texture corresponding to a rendering scene when a virtual camera reaches each voxel unit in a to-be-rendered scene, and enabling the data information to comprise a loading size in a visible range of the virtual camera; for one texture, determining a reference size of the texture in the to-be-rendered scene according to a plurality of loading sizes obtained when the virtual camera reaches each voxel unit in the to-be-rendered scene; and according to the determined reference size of each texture, determining whether the size of each texture is reasonable when the scene to be rendered is rendered. According to the method, the textures with unreasonable sizes in the game scene can be automatically, quickly, comprehensively and meticulously screened out, the reasonable sizes are given, the labor cost and the time cost are greatly saved, and compared with a manual detection method, the game development cost is remarkably saved, and the game development efficiency is improved.

Description

technical field [0001] The present application relates to the field of rendering technology, in particular to a texture size detection method, device and rendering engine. Background technique [0002] In the game development process, the fast pace makes artists often prefer to use huge texture sizes to display better effects. However, textures with unreasonable sizes not only affect the memory usage, but also affect the loading time. Considering and using textures of a reasonable size often requires an artist with a lot of relevant experience. Even if the relevant rules are formulated in the early stage, human factors are prone to mistakes. Therefore, it is difficult to find a reasonable balance between development efficiency and development quality. [0003] When checking the rationality of the texture size in the later stage, in the existing technology, manual means are usually used to open and check each texture, which not only requires a lot of time and labor costs, but...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00G06T15/04
Inventor 魏博景傲磊
Owner ARC GAMES CO LTD