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Virtual object interaction method and device, electronic equipment and storage medium

A technology of virtual objects and location information, applied in the field of games, can solve the problem of taking a lot of time to obtain, the defender's game fails, and the defender misses the opportunity to pursue, so as to improve the game experience, avoid game failure, and reduce the time. Effect

Pending Publication Date: 2022-04-15
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Usually, in order to facilitate the escape of the attacker, the attacker will be provided with teleportation items that can be teleported arbitrarily. The attacker can be teleported to a random location through the teleportation item, but after being teleported, it takes a lot of time for the defender to obtain To the position of the pursued party, which may cause the defender to miss the opportunity to pursue, resulting in the defender's game failure

Method used

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  • Virtual object interaction method and device, electronic equipment and storage medium
  • Virtual object interaction method and device, electronic equipment and storage medium
  • Virtual object interaction method and device, electronic equipment and storage medium

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Embodiment Construction

[0047] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of the present application, but not all of the embodiments. The components of the embodiments of the present application generally described and illustrated in the drawings herein may be arranged and designed in a variety of different configurations. Thus, the following detailed description of the embodiments of the application provided in the accompanying drawings is not intended to limit the scope of the application as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, every other embodiment obtaine...

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Abstract

The invention provides a virtual object interaction method and device, electronic equipment and a storage medium, and the method comprises the steps: transmitting a first virtual object to a target position in a virtual battle space in response to a triggering operation of the first virtual object on a target transmission prop, and transmitting the position information of the first virtual object to a second virtual object; displaying an information identifier at a position, corresponding to the position information, in a map area of the second virtual object, and resolving the current game in response to the situation that the game battle result meets a game ending condition. In the application, after the first virtual object belonging to the attacking party is transmitted to the target position through the transmission prop, the position information of the first virtual object is displayed in the map area in the graphical user interface belonging to the second virtual object of the guarding party, so that the range of the second virtual object needing to position the first virtual object is narrowed, and the positioning accuracy of the first virtual object is improved. And the accuracy of positioning the attacker player by the guard player and the game matching efficiency are improved.

Description

technical field [0001] The present application relates to the field of game technology, and in particular, to a method, device, electronic device and storage medium for interacting with virtual objects. Background technique [0002] With the popular use of Internet technology and terminals, users have more and more games and other entertainment items. With the development of game items, asymmetrical confrontational competitive games were born. In diving into confrontation games, players can usually choose The character of the attacker or defender. In this type of game, the number of player characters in different camps is not the same. The player characters of the attacking side complete the task by disguising and evade the pursuit of the player characters of the enemy camp to complete the special game. The mission is to win the game, and the defender is generally responsible for collecting clues from the attackers and chasing the attackers. [0003] Usually, in order to fa...

Claims

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Application Information

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IPC IPC(8): A63F13/55A63F13/52
Inventor 唐与迪戴欣
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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