Virtual reality scene broadcasting and recording equipment based on AI interaction

A virtual reality and scene technology, applied in mechanical equipment, instruments, machines/stands, etc., can solve the problem of spending more time, and achieve the effect of sufficient and stable lighting, convenient use, and good lighting effects

Pending Publication Date: 2022-04-29
CENTRAL SOUTH UNIVERSITY OF FORESTRY AND TECHNOLOGY
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Virtual reality is mainly used in live broadcasting and head display devices at this stage to improve more realistic display technology. Generally speaking, the main equipment used in virtual reality recording includes cameras, fill lights, curtains, etc. These devices are usually When it needs to be used, it needs to be placed in a specific location, and then used in a specific room after cumbersome arrangement. When it needs to be recorded, it needs a specific room to be able to record, which has certain limitations on the convenience of use. In order to improve the recording effect during recording, it is usually necessary to adjust multiple cameras at specific positions, and in different recording scenarios, the height of the camera and the recording angle of the camera need to be adjusted repeatedly to achieve an excellent recording effect ;The current recording method is to use the camera bracket to cooperate with the camera to adjust the height and position angle. Since multiple cameras need to be placed in a specific position, for the work of adjusting the position, it will cost more to manually determine the position A recording device that can automatically adjust the camera position and adjust the height and angle of the camera is needed to meet the needs of use

Method used

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  • Virtual reality scene broadcasting and recording equipment based on AI interaction
  • Virtual reality scene broadcasting and recording equipment based on AI interaction
  • Virtual reality scene broadcasting and recording equipment based on AI interaction

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0030] Such as Figure 1-4 As shown, a virtual reality scene broadcasting and recording device based on AI interaction proposed by the present invention includes a main frame 1 and a beam long plate 2 fixed on the top of the main frame 1, and a semicircular track 3 is fixed on the inner top of the main frame 1. The cross section of the track 3 is C-shaped. Two groups of walking guide wheels 4 are arranged in the semicircular track 3 , and the lower side of each group of walking guide wheels 4 is connected with a joint plate 5 through the common rotation of the rotating shaft, and the upper side of the joint plate 5 is fitted with the lower side of the semicircular track 3 . The underside of each pasting plate 5 is fixed with a U-shaped bearing plate 13 through a short shaft 6, and each U-shaped bearing plate 13 is provided with a video recording mechanism. Frame 14 , the upper end of the rectangular frame 14 is fixed with a clamping rod extending backward, and the rear side o...

Embodiment 2

[0035] Such as Figure 4-6 As shown, the present invention proposes a virtual reality scene broadcasting and recording device based on Al interaction. Based on the first embodiment, this embodiment also includes: the limiting assembly includes a pair of sliding cylinders 20 running through the front side of the connecting bar 19, and two sliding The rear ends of the cylinders 20 are fixed with discs 21, between the discs 21 and the connection bar 19 there is a spring one 22 sleeved on the sliding cylinder 20, and the front ends of the two sliding cylinders 20 are jointly fixed with a U-shaped pull plate 23 , The front side of the U-shaped pull plate 23 is provided with a pull rod. The left side and the right side of U-shaped pull plate 23 are all fixed with clamping strip 24, all are fixed with the adjustment semi-ring part 25 that can cooperate with clamping strip 24 on two movable sleeves 16; There are a plurality of gaps which can be clamped and matched with the clip strip...

Embodiment 3

[0038] Such as Figure 6 and Figure 7 As shown, the present invention proposes a virtual reality scene broadcasting and recording device based on AI interaction. Based on the first or second embodiment, this embodiment also includes: The right-angled plate 26 on the side, the side that connects two right-angled plates 26 close to each other all runs through and is provided with the pin bar 27 that can be plugged with the rectangular frame 14, and one end that two pin bars 27 are close to each other is fixed with spring two 28 jointly, two One end of the pin rods 27 close to each other is sheathed with a connecting sleeve 29; the inner left side and the inner right side of the rectangular frame 14 are equidistantly provided with a plurality of circular grooves for the pin rods 27 to be plugged in. A round hole for the rotation of the pin rod 27 is provided, and the two ends of the pin rod 27 are all processed with rounded corners, and the processing length of the rounded corn...

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Abstract

The invention relates to the technical field of virtual reality recording, in particular to virtual reality scene broadcasting and recording equipment based on AI interaction. According to the technical scheme, the device comprises a main frame and a cross beam long plate fixed to the top of the main frame, a semicircular track is fixed to the inner top of the main frame, two sets of walking guide wheels are arranged in the semicircular track, the lower side of each set of walking guide wheels is jointly and rotationally connected with an attaching plate through a rotating shaft, and a U-shaped bearing plate is fixed to the lower side of each attaching plate through a short shaft; each U-shaped bearing plate is provided with a video recording mechanism, each short shaft is movably sleeved with a swing arm plate, and a fixed shaft located at the circle center of the semicircular track is fixed to the lower side of the long plate of the cross beam. According to the invention, the camera position can be automatically adjusted, the time for manually adjusting the camera position is greatly reduced, a convenient operation structure for adjusting the height and angle of the camera is provided, the upper curtain is matched for use, the construction time for recording construction is greatly reduced, the movable capability is provided, and the operation and use are greatly facilitated.

Description

technical field [0001] The invention relates to the technical field of virtual reality recording, in particular to an AI interaction-based virtual reality scene playback and recording device. Background technique [0002] Virtual reality is mainly used in live broadcasting and head display devices at this stage to improve more realistic display technology. Generally speaking, the main equipment used in virtual reality recording includes cameras, fill lights, curtains, etc. These devices are usually When it needs to be used, it needs to be placed in a specific location, and then used in a specific room after cumbersome arrangement. When it needs to be recorded, it needs a specific room to be able to record, which has certain limitations on the convenience of use. In order to improve the recording effect during recording, it is usually necessary to adjust multiple cameras at specific positions, and in different recording scenarios, the height of the camera and the recording an...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G03B15/00G03B15/10G03B15/02F16M11/20F16M11/10
CPCG03B15/00G03B15/10G03B15/02F16M11/20F16M11/10
Inventor 李桃王之
Owner CENTRAL SOUTH UNIVERSITY OF FORESTRY AND TECHNOLOGY
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