Virtual path generation in virtual environment based on physical environment

A virtual path and virtual environment technology, applied in the field of virtual paths, can solve the problem of not providing a realistic immersive experience
CN114761908APending Publication Date: 2022-07-15元平台技术有限公司

Patent Information

Authority / Receiving Office
CN · China
Current Assignee / Owner
元平台技术有限公司
Publication Date
2022-07-15

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Abstract

A method includes segmenting a layout of a physical space around a user into physical segments; generating a virtual path for the virtual environment based on the physical segment through which the user is able to navigate by going up the physical segment; displaying a particular virtual path based on a location of the user in the virtual environment; determining that a forward direction of travel of the user approaches a boundary condition of a particular physical segment corresponding to the particular virtual path; notifying the user that a physical rotation of the user is required to cause the user to travel outside a point in the particular virtual path; and detecting that the physical rotation of the user is completed, and in response, updating the display to show the particular virtual path and allow the user to travel outside the point in the particular virtual path.
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Description

technical field

[0001] The present disclosure generally relates to generating virtual paths in virtual environments based on physical environments. Background technique

[0002] Traditional virtual reality (VR) computing systems are designed for use in confined spaces. Due to the limited physical space for walking within the confined space, content designers (eg, game designers) may not use physical relocation of the user as a mechanism for navigating the virtual environment. While it is possible to simulate walking in a virtual reality environment with the press of a button, doing so would potentially lead to motion sickness due to inconsistencies between visually perceived movement and the vestibular system's perception of body movement. Because of these limitations, traditional VR content designers have developed "teleportation" mechanisms for navigating virtual environments. For example, a user may point to a location in the virtual environment, press a button, and tel...

Claims

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