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Board game

a board game and game technology, applied in the field of board games, can solve the problems of limiting the theoretically possible number of playable locations, and the number of only two persons

Inactive Publication Date: 2006-06-08
DANIELA RUEGG
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0015] Assembled, the Board Game provides the possibility to arrange Tokens in horizontal (left / right) and vertical (up / down) direction. Each direction extends horizontally over three positions, vertically over three stories (levels) respectively.

Problems solved by technology

However, a somewhat restricting characteristic of “Nine Mens Morris” is its bounded game area extending only into two directions (dimensions), consequently limiting the theoretically possible number of playable locations, as well as the number of only two persons.

Method used

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Experimental program
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Embodiment Construction

[0023] General

[0024] The Board Game “Think Twice” composes of three individual components; Base, Sticks and Tokens. In order to allow free movability within the three-dimensional game area Sticks and Tokens possess particular characteristics:

[0025] The Stick possesses three receptacles located in each of the three “stories”. During the game, the receptacles hold the positioned Tokens at their particular location, preventing them to drop and—consequently, avert the game to be aborted due to dislocated or lost Tokens.

[0026] The Tokens possess a recess on both, upper and lower side, and a slot parallel to its axis. The recesses match with the Sticks' receptacles to provide and guarantee their particular set location. The slot enables to play the Token from any side of the game area; from around the board as well as from above the game area.

[0027] Brief Description

[0028] Think Twice is a table top game and can be played by 2 to 4 persons.

[0029] It can be played in different variet...

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PUM

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Abstract

The Board Game “Think Twice” is a three-dimensional game played by two to four persons. Based on the ancient two-dimensional board game known as (among other names) “Nine Mens Morris”, it uncloses a multitude of possibilities to form own rows of three and enhances stereoscopic vision, special sense as well as tangibility and orientation within space.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS [0001] The ornamental design of the Board Game “Think Twice” is protected by various patents in different countries: [0002] USPTO United States Patent and Trademark Office, Va.-Alexandria, USA [0003] Ser. No. 29 / 214.560 Filing Date Oct. 6, 2004 for USA [0004] WIPO World Intellectual Property Organization, Geneva, CH [0005] DM / 065 769 Date of Issue Jul. 2, 2004 for BE, NL, LU, DE, ES, FR, IT, LI [0006] IGE Swiss Federal Institute of Intellectual Property, Berne, CH [0007] 130 596 Date of Issue May 21, 2004 for CH STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT [0008] Not Applicable REFERENCE TO A MICROFICHE APPENDIX [0009] Not Applicable BACKGROUND OF THE INVENTION [0010] The invention is considered a Board Game and can be classified into USPTO Class-Subclass D21-345000 or Locarno Class-Subclass 21-01, respectively. [0011] The Board Game “Think Twice” has its roots in the ancient two-dimensional board game known as (among other ...

Claims

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Application Information

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IPC IPC(8): A63F3/00
CPCA63F3/00214A63F3/00533A63F2003/00381A63F2003/00548A63F2003/00706A63F2003/00605A63F3/00643
Inventor DANIELA, RUEGG
Owner DANIELA RUEGG