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Method for Processing Data of Game Virtual Items, Game Platform System and Game System

a technology of game virtual items and game platform systems, applied in the field of data processing technology in network games, can solve problems such as affecting user satisfaction, no technology improvement scheme for the game system is put forward to solve problems, and it is difficult to perform backup, statistics and analysis of virtual items of these games respectively

Inactive Publication Date: 2007-07-05
HUAWEI TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0016] In an alternative embodiment, a game system comprises a client, a game module and a virtual item server. The virtual item server comprises a unified virtual item data processing interface and a unified virtual item database. The unified virtual item data processing interface receives a call instruction containing the interface parameters from the game module, and interacts with the unified virtual item database according to the call instruction and the interface parameters to process data of virtual items, and returns processing result to the game module that issued the call instruction. The virtual item database stores the virtual item data of the game module.

Problems solved by technology

On the other hand, various problems of the game virtual items are becoming increasingly distinct along with the popularization of online network game.
Therefore, it may greatly affects users' satisfactory and even arouse legal disputes if the game system is unable to properly process the data of virtual items or well manage the virtual items.
But there is so far no technological improvement scheme for the game system is put forward to solve the problems associated with the virtual items.
Since the operator cannot carry out unified maintenance, when a large number of games running at the same time, it may be very difficult to perform backup, statistics and analysis of the virtual items of these games respectively.
The security and reliability of the processing programs completely rely on the respective game developers, and if a processing program of virtual item data developed by a game developer has security problems and leads to loss of game player's virtual items or data chaos, the operator may suffer from heavy loss.
Moreover, the virtual items are virtual item data available in respective games, and they cannot be shared, circulated or transferred across different games, which may constrain the system functions.

Method used

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  • Method for Processing Data of Game Virtual Items, Game Platform System and Game System
  • Method for Processing Data of Game Virtual Items, Game Platform System and Game System
  • Method for Processing Data of Game Virtual Items, Game Platform System and Game System

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Embodiment Construction

[0035]FIG. 2 is a flow chart illustrating the data processing of virtual items in accordance with an embodiment of the present invention. As shown in FIG. 2, after the unified virtual item data processing interface (referred to as the virtual item data processing interface hereinafter) and the unified virtual item database (referred to as the virtual item database hereinafter) are set in the game systems, the procedure of processing data of virtual items may be realized by the following two major steps:

[0036] Step 201: The game in the game system may call the virtual item data processing interface during its running process.

[0037] Step 202: The virtual item data processing interface interacts with the virtual item database to realize data processing of virtual items.

[0038] A detailed description of the specific data processing of virtual items is provided hereinafter.

[0039] First of all, a brief description of virtual item is provided. The virtual items may be brought with the v...

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PUM

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Abstract

A method is disclosed for processing data of virtual items by setting a unified virtual item data processing interface and a unified virtual item database. Processing data of virtual items includes: calling by a game the unified virtual item data processing interface; interacting by the unified virtual item data processing interface with the unified virtual item database, to process the data of virtual items. Also disclosed is a game platform system in which the unified virtual item data processing interface and the unified virtual item database are set. Also disclosed is a game system including a virtual item serving module. Also disclosed is a game system including a virtual item server. The present invention achieves unified processing of the virtual item data in the game systems, and solves the problems in the prior art such as high development cost, data chaos, maintenance difficulties and poor security.

Description

CROSS-REFERENCES TO RELATED APPLICATIONS [0001] This is a continuation of International Application No. PCT / CN2005 / 000860, which was filed on Jun. 15, 2005, and which, in turn, claimed the benefit of Chinese Patent Application No. 200410048777.1, which was filed on Jun. 18, 2004, the entire disclosures of which are hereby incorporated herein by reference.BACKGROUND OF THE DISCLOSURE [0002] 1. Field of the Technology [0003] The present invention relates to data processing technology in network games, and more particularly to a method for processing data of game virtual items, game platform system and game system. [0004] 2. Background of the Invention [0005] Along with the rapid development of Internet and mobile communication technologies, online network game has become a kind of key data service for communication operators. Generally, one system of online network game includes one game, and the game and system are developed by the game developer and mobile terminal device manufactur...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F13/10A63F13/12G06F19/00
CPCA63F13/12A63F13/10A63F2300/575A63F2300/407A63F13/45A63F13/30A63F13/60A63F13/85A63F13/79
Inventor SUN, QIANQI, QUAN
Owner HUAWEI TECH CO LTD