Toy sword device and game

a technology of swords and toys, applied in the field of children's entertainment devices, can solve the problems of not allowing a user to easily engage in an organized game utilizing these devices, and the devices do not enhance or maximize the potential experience of a user's use of these devices, so as to enhance the user's play experience and facilitate us

Inactive Publication Date: 2008-09-11
CUISINIER JARRET P
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0007]The present invention provides a toy sword device and game that is easy to use and enhances a user's play experience. In accordance with an exemplary embodiment of the present invention, a toy sword is configured to comprise a point sensor and this sensor is further linked with a game controller. Subsequently, the game controller may work with the point sensor in various game configurations.

Problems solved by technology

These configurations do not allow a user to easily engage in an organized game utilizing these devices.
Additionally, these devices do not enhance or maximize a user's potential experience with these devices.

Method used

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  • Toy sword device and game

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Embodiment Construction

[0014]The following descriptions are of preferred exemplary embodiments only, and are not intended to limit the scope, applicability, or configuration of the invention in any way. Rather the following description provides a convenient illustration for implementing a preferred embodiment of the invention. Various changes may be made in the function and arrangement of elements described in the preferred embodiments without departing from the spirit and scope of the invention as set forth herein.

[0015]Generally, in accordance with an exemplary embodiment of the present invention, a toy sword device and game is provided comprising a point sensor and a game controller. The toy sword is suitably configured to comprise game settings. For example, the toy sword may comprise a point sensor at an end of the sword and a game controller for setting the winning number of points to a predetermined point value. Thus, a user may grasp the sword and use it normally. Then, when the user strikes an ob...

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PUM

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Abstract

A toy sword device and game is disclosed that provides an enhanced user play experience. For example, the sword device may comprise a point sensor and game controller. A user may then play various sword point games managed by the game controller.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims priority to U.S. Provisional Patent Application Ser. No. 60 / 905,548 entitled “Toy Sword Device and Game” and filed on Mar. 7, 2007 which is incorporated herein by reference.FIELD OF INVENTION[0002]This invention relates to children entertainment devices and more particularly to children entertainment devices such as toy swords.BACKGROUND OF THE INVENTION[0003]The use of toy swords has long been known to the prior art. These swords come in a variety of forms but often comprise a length and a handle, thereby permitting a user to hold the toy sword about the handle and to play with the protruding length as an imaginary sword. Often two or multiple children, or adults alike, will play with toy swords, each child having at least one toy sword. Then, the children may take part in pretend sword combat by attempting to block and parry each others sword movements.[0004]Additionally, it is known to the prior art to utilize s...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63H33/30A63F9/24
CPCA63H33/009
Inventor CUISINIER, JARRET P.
Owner CUISINIER JARRET P
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