Game and method for teaching
a teaching game and game technology, applied in the field of learning experience, can solve the problems of illiteracy or inability of some high school graduates to read, and achieve the effect of increasing memorization techniques and reducing illiteracy rates
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[0016]While the invention has been described with respect to preferred embodiments, it is intended that all matter contained in the above description or shown in the accompanying drawings shall be interpreted as illustrative and not in limiting sense. From the above disclosure of the general principles of the present invention and the preceding detailed description, those skilled in the art will readily comprehend the various modifications to which the present invention is susceptible. Therefore, the scope of the invention should be limited only by the attached claims and equivalents thereof.
[0017]FIG. 1 is a flowchart showing the process steps for playing the learning game. Cards are dealt to players from a deck consisting essentially of rhyming words. Any cards not dealt to players are used to form a pile of cards from which to draw. Players first check their hands to see if they have any matching pairs of cards. If so, they discard the pair. Next, a first player reviews the cards...
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