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Dynamic packet training

a packet training and dynamic technology, applied in the field of data processing and communications, can solve the problems of packets that the node accumulates experience poor performance, additional processing overhead, and packet training is stopped or reduced, so as to reduce the processing load, increase data throughput, and reduce the effect of processing tim

Inactive Publication Date: 2008-10-23
INT BUSINESS MASCH CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0010]According to the preferred embodiments, a computer data system includes a packet control mechanism that dynamically adjusts packet training depending on the utilization load on the processor. The dynamic adjustment of packet training can be to enable and disable packet training, or adjust the number of packets in the packet train. In preferred embodiments, the computer data system includes a processor utilization mechanism that indicates a load on a processor. When the packet control mechanism determines the load on the processor is above a threshold limit, the packet control mechanism reduces the processor load by processing the packets into a packet train. The training of the packets is stopped or reduced when the processor load is below a threshold in order to increase the data throughput on the network interface.

Problems solved by technology

Sending, receiving, and processing of packets have an overhead, or associated cost.
But in times of light packet-traffic, the packets that the node accumulates experience poor performance while waiting in vain for additional packets to arrive, and the ultimate timer expiration introduces additional processing overhead.
This method provides dynamic training of packets but does not efficiently handle message latency, particularly for burst mode communication traffic in a low CPU utilization environment.
Packet training can save a significant amount of CPU load in a heavy communications workload environment.
However, packet training can have a detrimental affect on the latency of messages sent over the network.
Thus there is a tradeoff between CPU load and communication latency when using packet training.
Packet training decreases the load on the CPU but may increase the time for a message to be sent over the network due to the delay in building a train of packets.
Without a way to optimize the tradeoff between CPU loading and network latency, the computer industry will continue to suffer from sub-optimum performance from a packet data network.

Method used

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Embodiment Construction

[0019]The present invention relates to dynamic packet training in a data packet network depending on the loading of the CPU. The Overview Section immediately below is intended to provide an introductory explanation of pack training operations and history for individuals who need additional background in this area. Those who are skilled in the art may wish to skip this section and begin with the Detailed Description section instead.

[0020]Overview

[0021]Computer networks typically have multiple nodes connected by communications links, such as telephone networks. Each node typically includes a processing element, which processes data, and a communications-control unit, which controls the transmission and reception of data in the network across the communications link. The processing element can include one or more processors and memory.

[0022]Nodes communicate with each other using packets, which are the basic units of information transfer. A packet contains data surrounded by control an...

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PUM

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Abstract

A packet control mechanism for a computer data system that dynamically adjusts packet training depending on the utilization load on the processor. The dynamic adjustment of packet training can be to enable and disable packet training, or adjust the number of packets in the packet train. In preferred embodiments, the computer data system includes a processor utilization mechanism that indicates a load on a processor. When the packet control mechanism determines the load on the processor is above a threshold limit, the packet control mechanism reduces the processor load by compressing the packets into the packet train. The compressing of the packets is stopped or reduced when the processor load is below a threshold in order to increase the data throughput on the network interface.

Description

CROSS-REFERENCE TO PARENT APPLICATION[0001]This patent application is a continuation of U.S. Ser. No. 11 / 106,011 filed on Apr. 14, 2005, which is incorporated herein by reference.BACKGROUND OF THE INVENTION[0002]1. Technical Field[0003]This invention generally relates to data processing and communications, and more specifically relates to dynamically transmitting data packets in a packet train on a computer network or computer communication link.[0004]2. Background Art[0005]Computer systems communicate with each other over computer networks. Such networks include multiple nodes, which are typically computers, that may be distributed over vast distances and connected by communications links. Nodes in the computer network communicate with each other using data packets sent over the communication links. The data packets are the basic units of information transfer. A data packet contains data surrounded by control and routing information supplied by the various nodes.[0006]Sending, rece...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): H04L12/28
CPCH04L47/10H04L47/365
Inventor FUNK, MARK ROBERTGAEDKE, CHRISTOPHER WILLIAMHAASCH, TRAVIS WILLIAM
Owner INT BUSINESS MASCH CORP
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