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Universal virtual entity transformation

Inactive Publication Date: 2014-02-06
UH PUBLISHING
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The patent is about providing a way for players to maintain the integrity of their virtual characters in a game and create new ones for other games without sacrificing the time and money they have invested in the previous games. This is done by allowing the players to transform the virtual characters while keeping the ones that are important to the first game and introducing new ones in the second game. The transformed characters can also have new beneficial traits that make them better suited for the second game, such as interacting with other characters or navigating the game world. This improves the experience of the player and expands the market for the new game.

Problems solved by technology

Players spend considerable time, and in some cases money, developing virtual entities in a game.
This sacrifice often discourages the player from playing new games.
Consequently, the potential players and purchasers of a new game are limited to those willing and able to sacrifice the time and / or money invested in the virtual entity of the first game and reinvest the same to create a new virtual entity in the second game.

Method used

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Examples

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Embodiment Construction

[0028]While this invention may be embodied in many different forms, there are described in detail herein specific embodiments of the invention. This description is an exemplification of the principles of the invention and is not intended to limit the invention to the particular embodiments illustrated.

[0029]For the purposes of this disclosure, like reference numerals in the figures shall refer to like features unless otherwise indicated.

[0030]A possible embodiment of a process for transforming a virtual entity from a first game to be useable in a second game is depicted in FIG. 1. Process 100 begins by first determining if the characteristics defining the virtual entity in the first game need to be quantified, Diamond 101. This may be required if at least a portion of the characteristics defining the virtual entity in the first game are qualified and at least a portion of the characteristics available for defining a virtual entity of in the second game are quantified. For example, a...

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Abstract

A virtual entity from a first game is transformed to new virtual entity useable in a second game applying set of correlations between characteristics defining the virtual entity in the first game and the characteristics available for defining a virtual entity in the second game to create a correlated set of characteristics. A new virtual entity is created from the correlated characteristics for use in the second game.

Description

BACKGROUND OF THE INVENTION[0001]This invention relates to a apparatuses and methods for transforming a virtual entity from a first game to be useable in a second game.[0002]Various games utilize virtual entities as an integral and / or ancillary parts of the games operation. Virtual entities may take the form of a persona through which a player interacts with the world of a game. Virtual entities may also take the form of non-playable characters which may oppose, guide, assist and / or otherwise influence progression through a game. Accordingly, a virtual entity may be an ally, enemy, pet, guide, disease, poison, advance machine with a processor and / or an element of the background or scenery of the game.[0003]Virtual entities are defined in games according to set of characteristics. The characteristics defining the virtual often include core attributes, skills, magic and / or powers. Core attributes characteristic generally define the general prowess of a virtual entity in utilizing a se...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F2300/5553A63F13/58A63F13/60
Inventor SCHMIDT, A. JOHNTESKE, JR., JOHN
Owner UH PUBLISHING
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