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Word Game and Method of Play

a game and game technology, applied in the field of games, can solve the problems of restricting the range and location of play, and games provide limited intellectual stimulation, and achieve the effect of increasing venues and opportunities

Inactive Publication Date: 2014-05-15
BANANAGRAMS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This patent describes a game and a way to play it by using gaming pieces to spell out words in a crossword grid format. The pieces are designed to be larger and made from different materials to increase the opportunities to play the game in different places and with different people.

Problems solved by technology

Such games provide limited intellectual stimulation and only involve slight strategy with regard to the selection, or arrangement of letters.
Additionally, these games are typically restricted to tabletop play which restricts the range and location of play.

Method used

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  • Word Game and Method of Play
  • Word Game and Method of Play
  • Word Game and Method of Play

Examples

Experimental program
Comparison scheme
Effect test

example 1

[0043]Each player selects a zipper and keeps a running score by moving their zipper on the pouch. Each player then takes 12 cubes. One of the players calls “go” and each player then proceeds to make a crossword grid using any side of his own cubes. Words can be any length, reading top to bottom, left to right only. The first player to complete a grid with no remaining cubes calls out “zip” and moves his zipper 1 point. If a player's grid includes a misspelling or a non-existent word or non-allowed word, that player receives no points for the round and the opponent gains 1 point. At the end of each round, all of the cubes are mixed and redistributed to each player. The first player to reach 10 on the scoring pouch calls out zip-it and is the winner of the game.

example 2

[0044]The rules are played as described above in Example 1, except that players win 1 bonus point for each pair of rhyming words in a completed grid.

example 3

[0045]The rules are played as described above in Example 1, except that any 7 letter word wins 1 bonus point. An 8 letter word receives 2 bonus points, and a 9 letter word receives 3 bonus points, and so forth.

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PUM

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Abstract

A method of game play comprising forming crossword grids out of gaming pieces which depict one or more letters of the alphabet. The gaming pieces are dimensioned, configured, and constructed such that the game may be played in a variety of settings, including, for example, swimming pools, lawns, beaches, parks, gymnasiums, classrooms, throughout a house, campgrounds, and the like.

Description

BACKGROUND OF THE INVENTION[0001]1. Field of the Invention[0002]The present disclosure relates generally to a game and to its method of play, and, more particularly, to a word game preferably played on an enlarged scale.[0003]2. Background of the Invention[0004]A variety of word games exists including those which use cubes with letters thereon, tiles, or cards. Generally, it is the purpose of these games to be entertaining and to be educationally challenging to the players. In addition, where the games may be used by children, games may have a positive effect helping the child to learn to spell. Typical games simply provide a player with a certain number of letters wherein each player uses those letters to form words. In some games, the player will draw from a draw pile or letter bank, to create a word. Such games provide limited intellectual stimulation and only involve slight strategy with regard to the selection, or arrangement of letters. Additionally, these games are typically ...

Claims

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Application Information

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IPC IPC(8): A63F9/00
CPCA63F9/0098A63F3/0423A63F2003/0428A63F2250/20A63F2250/205A63F2250/207
Inventor NATHANSON, RENA
Owner BANANAGRAMS