Word Game and Method of Play
a game and game technology, applied in the field of games, can solve the problems of restricting the range and location of play, and games provide limited intellectual stimulation, and achieve the effect of increasing venues and opportunities
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Benefits of technology
Problems solved by technology
Method used
Image
Examples
example 1
[0043]Each player selects a zipper and keeps a running score by moving their zipper on the pouch. Each player then takes 12 cubes. One of the players calls “go” and each player then proceeds to make a crossword grid using any side of his own cubes. Words can be any length, reading top to bottom, left to right only. The first player to complete a grid with no remaining cubes calls out “zip” and moves his zipper 1 point. If a player's grid includes a misspelling or a non-existent word or non-allowed word, that player receives no points for the round and the opponent gains 1 point. At the end of each round, all of the cubes are mixed and redistributed to each player. The first player to reach 10 on the scoring pouch calls out zip-it and is the winner of the game.
example 2
[0044]The rules are played as described above in Example 1, except that players win 1 bonus point for each pair of rhyming words in a completed grid.
example 3
[0045]The rules are played as described above in Example 1, except that any 7 letter word wins 1 bonus point. An 8 letter word receives 2 bonus points, and a 9 letter word receives 3 bonus points, and so forth.
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


