Simulated Walking Toy
a toy and walking technology, applied in the field of walking toys, can solve the problems of inability to provide realistic and natural walking cycles, lack of operative mechanisms to impart realistic and natural walking actions in toys with four or more limbs, and overly complicated designs of existing mechanisms
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[0029]Certain terminology is used in the following description for convenience only and is not limiting. The words, “up,”“down,”“right,”“left,”“front,” and “back” designate orientation in the drawings to which reference is made. The terminology includes the words above specifically mentioned, derivatives of, and words of similar import.
[0030]The toy can be shaped to resemble or represent any multi-limbed creature, real or imaginary. For examples, such toy can be shaped to resemble crustaceans, spiders, insects, robots, or aliens. In the accompanying drawings, a six-limbed creature is shown as one of the various illustrative embodiments of this invention. With the operative mechanism of the present invention set forth below in greater detail, it is within the spirit and scope of the present invention to provide a drive wheel assembly that simulates the crawling or walking movement of any creature with four or more limbs.
[0031]FIG. 1 sets forth an orthographic view of a drive wheel as...
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