Method and system for controlling auto races
a technology for auto races and control methods, applied in race-courses, board games, indoor games, etc., can solve problems such as unfair start conditions, unfair start conditions, and unfair start conditions, so as to enhance the viewing experience of race fans, increase fan interest and excitement, and encourage top speed
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first embodiment
[0026]A qualification trial to determine the fastest cars is conducted and the order and speed of the cars is recorded. Before the race, the cars are arranged in a grid on the race track with the fastest car in the front row usually closest to the first turn, second fastest beside or behind the fastest car and so on to the least fastest cars at the end of the grid. A fair start and more competitive passing occur during the race by adding a predetermined time delay during servicing of each car while in the pits. This simulates the effect of all cars starting on the same starting line. This delay equalizes many of the previously mentioned problems with the traditional start of the race and yet still provides the front cars some advantages over the slower cars.
[0027]The time delay to be applied for each car in the pit area may be determined in a number of different ways. For example, the time delay may be equal to the time difference between each car as it passes over the starting line...
second embodiment
[0031]A qualification trial to determine the fastest cars is conducted and the order and speed of the cars is recorded. Before the race, the cars are arranged in a grid on the race track with the fastest car in the front row usually closest to the first turn, second fastest cars beside or behind the fastest car and so on to the least fastest cars at the end of the grid. The distance driven by each car is made identical by ending the race at the exact place where each car started the race. The first two cars on the traditional starting grid would end at the traditional start / finish line but the other cars would end at their spot in the grid. The spot for each car could be determined by cameras or devices mounted in the track. Although very fair, this method is less preferred because it does not facilitate competitive passing as each car races to the start / finish line. In this regard see in the sole figure the marker line 20 representing placement of one of the cars. For that particul...
third embodiment
[0032]A qualification trial to determine the fastest cars is conducted and the order and speed of the cars is recorded. Before the race, the cars are arranged in a grid on the race track with the fastest car in the front row usually closest to the first turn, second fastest beside or behind the fastest car and so on to the least fastest car at the end of the grid. Engine characteristics (limited horsepower), weight (mandatory amount), tires and road contact and aerodynamic drag (car exterior) have been regulated for decades by each racing format. These are the main determinants of the speed of the race car. However, by developing a mathematical formula that links engine horsepower, weight and tire width (and other characteristics) to alter the balance between straightline speed and cornering speeds, a new dimension is added to racing. Thus, a car with greater horsepower and speed would have tires with less cornering capabilities and a car with lesser horsepower would have tires with...
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