Palm recreational terminal game simulator system and implementation method
A simulator and game technology, applied in indoor games, video games, software simulation/interpretation/simulation, etc., can solve problems such as inability to meet compatibility requirements of portable handheld games, inconsistent environmental requirements, etc.
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[0018] The implementation process of the emulator of the Pbobble game
[0019] To simulate a game, you must first understand its operating environment before you can configure the simulation modules it needs. According to relevant information, we learned that Pbobble game uses two CPUs, namely M68000 and Z80 (Z80 is used for audio processing), and also uses a Yamaha audio chip. These parts are the main modules that our simulator needs to simulate. day
[0020] When the emulator is running, in the WinMain() function, the game to be run is known according to the parameters passed in, game_index=parse_cmd_line(lpCmdLine); for example, the game_index of Pbobble is 2. Then we pass the game_index in when running the game, res=run_game(game_index); set the Pbobble Driver in the run_game() function.
[0021] During emulator startup, configure the CPU and other emulation settings for the Pbobble game in the control emulation module (in the file tatio_b.c), for example:
[0022] MDR...
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