Electronic equipment and method for playing game and learning interaction

An electronic device and game technology, applied in the electronic field, to achieve the effect of cultivating self-management ability, balancing learning and game time, and effective regulation
CN101042808AInactive Publication Date: 2007-09-26BBK EDUCATIONAL ELECTRONICS CORP LTD

Patent Information

Authority / Receiving Office
CN Β· China
Patent Type
Applications(China)
Current Assignee / Owner
BBK EDUCATIONAL ELECTRONICS CORP LTD
Publication Date
2007-09-26
Estimated Expiration
Not applicable Β· inactive patent

Smart Images

  • Figure 1
    Figure 1
  • Figure 2
    Figure 2
  • Figure 3
    Figure 3
Patent Text Reader

Abstract

This invention discloses one electron device, which comprises the following parts: study unit to store study materials to respond user study need; game unit to store game materials and to respond user game need; display unit to display study and game content data and the guide information; input unit for user study and game require, selection and responding data; game guide unit for study evaluation; according to the evaluation results, judging whether it satisfies the require; if yes, informing the game unit to respond user game require. This invention also discloses one game study interacting method.
Need to check novelty before this filing date? Find Prior Art

Description

technical field

[0001] The invention relates to the field of electronics, in particular to an electronic device and a method for performing game learning interaction. Background technique

[0002] At present, in electronic products such as electronic dictionaries, learning machines, and student computers on the market, a large number of games are designed in the equipment in order to cater to the psychology of student consumers who love to play games. According to statistics from resource download websites of electronic dictionaries and learning machine manufacturers, the download usage rate of their games is much higher than the download rate of learning resources. Parents buy electronic dictionaries, learning machines or student computers for students in order to improve students' grades, but it often backfires and buys students a game console instead.

[0003] Interest is the best teacher, fun is a child's nature, and good grades are parents' wish. Therefore, in order t...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More