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Network real-time playing multimedia data method

A multimedia data, real-time playback technology, applied in the direction of data exchange network, digital transmission system, electrical components, etc., can solve the problems of insufficient scalability, difficult introduction, and failure of the receiving end, etc., to achieve mutual compatibility enhancement, Play continuous, highly scalable effects

Inactive Publication Date: 2007-10-31
INTERWORLD TECHNOLOGY DEVELOPMENT (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] In traditional real-time streaming media applications, the most widely used streaming media protocols are MMS (Microsoft Media Server) and RTSP (Real Time Streaming Protocol). If you want to use these two protocols for streaming media services in the same application system, then MMS and RTSP must be processed separately, and Media Player and Real Player must be opened on the receiving end. When the playback format of the server changes (from ASF format to RMVB format), the receiving end cannot use the same playback player, and there are many restrictions on the real-time multimedia source played
For the release requirements of different types of multimedia sources, and considering the compatibility and habit of unifying the real-time playback of files in different formats and the receiving end, the traditional real-time streaming media has the following disadvantages: (1) The singleness of multimedia sources is very Difficult to introduce other external sources
(2) The mutual compatibility of multimedia sources is poor, and the mutual switching between ASF and RM formats is inflexible to the receiving end.
(3) The scalability of the protocol is not strong enough, it is difficult to add the protocol that users need

Method used

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  • Network real-time playing multimedia data method

Examples

Experimental program
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Embodiment

[0031] A method for playing multimedia data in real time on a network, as shown in Figure 2 and Figure 3, comprises the steps:

[0032] The multimedia file that will comprise the local multimedia file of different formats, the multimedia file of local video collection, the URL address introduction of external multimedia source is used as the publishing source of the multimedia source file, and the multimedia file of the publishing source is packaged by the multimedia data sending device Source Filter1 into multimedia packet headers, multimedia audio packets, and multimedia video packets, and send them over the network.

[0033] The sending method is to separate the audio and video data streams in the media data stream in the form of playing, and then package them into multimedia audio packets and multimedia video packets. The packaged media audio package and media video package include package type, current timestamp, sequentially increasing package sequence number, and stream...

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Abstract

The invention relates to a sending and receiving method of network real time playing multimedia data, the sending method includes following steps: step 1: the local multimedia file with different format, multimedia file collected by local video, multimedia file inducted by URL address of outer multimedia source are as the issuance source of multimedia file, step 2: the multimedia data sending device Source Filter1 packs the multimedia file of said issuance source to multimedia head, multimedia audio package and multimedia video package, and sends via network. The invention also discloses receiving mode of said transmission data. Adopting the invention the compatibility problem of multimedia source and compatibility problem of traditional MMS and RTSP playing are resolved, the receiving end uses Media Player to play real time flow, and compatibles the traditional custom.

Description

technical field [0001] The invention relates to image communication, in particular to a method for playing multimedia data in real time on a network. Background technique [0002] In traditional real-time streaming media applications, the most widely used streaming media protocols are MMS (Microsoft Media Server) and RTSP (Real Time Streaming Protocol). If you want to use these two protocols for streaming media services in the same application system, then MMS and RTSP must be processed separately, and Media Player and Real Player must be opened on the receiving end. When the playback format of the server changes (from ASF format to RMVB format), the receiving end cannot use the same playback player, and there are many restrictions on the real-time multimedia source played. For the release requirements of different types of multimedia sources, and considering the compatibility and habit of unifying the real-time playback of multiple different format files and the receiving ...

Claims

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Application Information

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IPC IPC(8): H04L12/56H04N7/24H04N21/643H04N21/6437
Inventor 朱常涛王素云
Owner INTERWORLD TECHNOLOGY DEVELOPMENT (SHENZHEN) CO LTD