Virtual studio system with multiple-to-multiple structure
A virtual studio, many-to-many technology, applied in the parts of the TV system, the parts of the color TV, the TV, etc., can solve the problems of the quality and efficiency of the broadcast of the program, and the safety factor of the live broadcast, etc., and improve the efficiency. , the effect of improving quality and efficiency
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0022] image 3 A virtual studio system with a two-to-two structure is shown, that is, two cameras correspond to two channels. In the case that both graphics workstations can work normally, its working principle is similar to the one-to-one structure, that is, key image synthesizer 1 receives the foreground image sent by camera 1, and graphics workstation 1 receives the motion of camera 1 sent by encoding box 1 Parameters, graphics workstation 1 draws the background image corresponding to the current foreground image of camera 1, key image synthesizer 1 synthesizes the foreground image sent by camera 1 and the background image sent by graphics workstation 1; another channel is responsible for synthesizing the foreground image collected by camera 2 and the background image drawn by Graphics Workstation 2. The difference is that the foreground image collected by each camera is delayed by a delayer and sent to all video switchers connected to it, and the motion parameters of eac...
Embodiment 2
[0026] Figure 4 A virtual studio system with a three-to-three structure is shown, and its working process is basically the same as that of a two-to-two structure, except that there is one more camera and one channel, and it is necessary to switch the foreground images collected by the three cameras to three videos The motion parameters of the three cameras are sent to the three data switches, and other processing procedures are roughly the same as those in Embodiment 1, and will not be repeated here.
Embodiment 3
[0028] Figure 5 A virtual studio system with a three-to-two structure is shown, that is, three cameras correspond to two channels. Compared with the three-to-three structure, the virtual studio system with this structure saves hardware resources because two cameras share one channel. When one graphics workstation fails, the three cameras can still function normally. You can preview in advance when switching between a camera that shares a channel and a camera that uses a channel independently; but when switching between two cameras that share a channel, since there is only one monitor, it can only be switched blindly, thus It affects the quality of program broadcasting, so this structure is more suitable for non-live broadcasting of TV stations with less funds.
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 