Method for constructing virtual studio system with multiple-to-multiple structure
A technology of a virtual studio and a construction method, which is applied to the parts of the TV system, the parts of the color TV, the TV, etc. The effect of improving quality and efficiency
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Embodiment 1
[0024] image 3 The connection mode and data flow direction of the two-to-two structure virtual studio system are shown. Two cameras correspond to two image processing channels. In the case that both graphics workstations can work normally, its working principle is similar to the one-to-one structure, that is, key image synthesizer 1 receives the foreground image sent by camera 1, and graphics workstation 1 receives the motion of camera 1 sent by encoding box 1 Parameters, graphics workstation 1 draws the background image corresponding to the current foreground image of camera 1, key image synthesizer 1 synthesizes the foreground image sent by camera 1 and the background image sent by graphics workstation 1; another image processing channel is responsible for synthesizing the foreground of camera 2 Background image for Imaging and Graphics Workstation 2. The difference is that the foreground image collected by each camera is sent to all video switchers connected to it, and th...
Embodiment 2
[0028] Figure 4 A connection method and data flow direction of the three-to-three structure virtual studio system are shown. Its working principle is basically the same as that of the two-to-two structure, except that there is one more camera and one image processing channel, and the data collected by the three cameras need to be The foreground images are sent to the three video switches, and the motion parameters of the three cameras are sent to the three data switches. Other processing procedures are roughly the same as in Embodiment 1, and will not be repeated here.
Embodiment 3
[0030] Figure 5 The connection mode and data flow direction of the three-to-two structure virtual studio system are shown. Three cameras correspond to two image processing channels. Compared with the three-to-three structure, the virtual studio system with this structure saves hardware resources because two cameras share one image processing channel. When one graphics workstation fails, the three cameras can still function normally. You can preview in advance when switching between cameras that share one image processing channel and cameras that independently use one image processing channel; but when switching between two cameras that share one image processing channel, there is only one monitor, so It can only be cut blindly, which affects the quality of the program broadcast, so this structure is more suitable for non-live broadcasting of TV stations with less funds.
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